Fun games and contests in the camp. An entertaining event at a summer camp is a fun fair. From empty to empty
Author: Gontaruk Oksana Dmitrievna, teacher of world literature and a foreign language
Krushinovskaya secondary school І-ІІ st.
Description: material that can be used completely as an independent scenario of the game program, as well as separately indicated competitions that can become part of any other educational activities. Bring in a particle of creativity - turn on amateur performances, decorate the room, connect everything with the text of the presenter - and a competitive program is ready for children vacationing in a school health camp.
Target: raising the level of recreation culture for children and youth, developing tolerance, tastes, creative abilities of pupils, their emotional-sensual, intellectual, practical-active sphere. Guess the subject according to three characteristics.
Grows in the garden, put in Olivier, sometimes on a dress. (Peas)
They eat her, the driver turns her, she is the wife of a ram (Baranka)
They sometimes sit down there, now they are not quite in fashion, before they were always worn in the rain. (galoshes)
The girls have it, near the reservoirs, in the village they need it in July. (Scythe)
Runs in the forest, such a hairstyle, a deliciously cooked dish. (Hedgehog)
It grows in the field, brought by Peter the Great, the nose looks like it. (Potatoes)
Some people like to eat it, there is always not enough of it, it makes you dirty. (Chalk) You are invited to guess the name of the film, invented from antonyms or expressions close to them, that is, the names are “inverted”.
"My Husband's Notebook" ("The Diary of His Wife")
"Cat's liver". ("Dog's heart")
"Greek Gallon". ("Turkish March")
"Lady of Bad Luck". ("Gentlemen of fortune")
"Crashed by the Wave" ("Gone With the Wind")
"Rab Rai-Elenovka". ("The Count of Monte Cristo")
"Divorce for Prostokvashino", ("Wedding in Malinovka")
"Grandchildren of Lieutenant Schmidt". ("The Children of Captain Grant")
"Silver Pig". ("The Golden Calf") Find something in common between two objects:
person and flooring (floor);
radio and sea (wave);
moon and reaper (sickle);
mouth and army (lip);
door and potatoes (peephole);
stick and score (count);
tree and fake (linden);
throat and elections (voice). Behind all sorts of nicknames and beautiful epithets, real names are hidden, just like at a masquerade, faces are hidden behind masks. Try to determine who is under the mask.
A giant of thought, the father of Russian democracy. (Ippolit Vorobyaninov)
Hero of our time. (Pechorin)
Window to Europe. (Peter the First)
The Iron Lady. (Margaret Thatcher)
The man is in full bloom. (Carlson)
"Queen" of the fields. (Corn)
Cavalry girl. (Anka-gunner)
A beam of light in a dark realm. (Katerina)
Real man. (Maresiev)
Father of Russian aviation. (Zhukovsky)
Flowers of life. (Children) Let's try to show imagination and give new meanings to old words:
papazol (evil father - "dad-evil");
bad luck (taxi driver - "bad luck");
fear man (a person's insurance agent - "fear man");
darling (red and black caviar);
toothpick (boxing ring);
upstart (newborn);
cannibal (husband of Luda);
semiconductor (Ivan Susanin);
limestone (star of show business);
teahouse (a store that does not have tea - “teahouse”). I offer two options for holding this competition:
1) objects are laid out on the table that the participants must remember for 15-20 seconds. Then they turn away, alternately list the items that the host removes from the table as they are called by the participants;
2) the names of famous personalities (writers, poets, actors, singers, politicians, etc.) of the past and present are written on the poster. Participants try to remember them, and then write or name who is bigger. Each pair of participants is invited to “build” a statue of lovers after a certain time and take a tour near it. It is allowed to involve all spectators in the “construction” of the statue. In front of the participants in the game are skeins (from threads, toilet paper, etc.). You need to rewind these coils to the other end, find a note with a task to be completed (for example, add a word from letters, perform some mathematical action, etc.). You need to “brew” tea in a mug standing two or three meters away , with the help of a fishing rod, at the end of which is a bag of tea leaves. Burning candles are located in front of the players at a distance of 2 meters.
It is proposed to extinguish these candles with a water pistol (in fact, this task is not very simple). There are also two options for holding this competition:
1) in the outlined circle, they stand on one leg, hands on their belts, “roosters” opposite each other, who must push the opponent out of this circle without the help of hands;
2) a belt is tied around the waist of each of the two participants, by which his opponent is holding. And behind the back of the participant on a chair lies his cap. It is necessary, holding on to the opponent’s belt, with the other hand to reach the chair and take the cap. With the help of a gymnastic stick, without touching the other hand, put the ball into a bucket standing a few meters from the player. Each team receives three cut out and unsigned contours of known states that you need to find on a geographical map and immediately attach these contours to it (for example, Argentina, Australia, Ukraine, Italy, Germany, India, China, Egypt, etc.). Various objects that symbolize fabulous heroes. These characters need to be identified. You can take not only fabulous, but also other literary heroes (depending on the age of the participants), for example:
egg - Kashchei the Immortal;
broom - Baba Yaga;
horns - brother Ivanushka;
basin - the old woman from the "Goldfish";
arrow - frog princess;
wide-brimmed hat - Dunno;
straw, tree branches and brick - three little pigs;
flour - kolobok;
mitten - characters of the fairy tale "Mitten";
spoon and bowl - a bear from the fairy tale "Three Bears";
groats, shoe - Cinderella;
boot - Puss in boots;
milk - cat Matroskin, etc. Several teams participate, respectively, you need to make several sets of "cows" - according to the number of teams. A cow without horns, hooves, a bell, an udder and a tail is drawn on a sheet of drawing paper. Each participant receives the appropriate “detail” (horns, udders, etc.), which he must blindfold in the right place. (catchword)
From the picture you need to guess the winged expressions:
two of a Kind;
no face;
everything down to the bulb;
a bone in the throat;
The apple never falls far from the tree;
ends in water;
cuts the ear. This competition can be held for fans while the teams are preparing to compete. In turn, viewers list “goods” starting with a letter (for example, “P”, “R”, “T” or “K”) that you can take with you when you go sailing. The winner is the one who calls the last word. In front of the teams, at a sufficiently large distance, there are blanks for application and a sample of the finished bouquet, which must be assembled from the available parts. The first participant runs to the place, sticks on some detail that he sees on the sample, returns, passes the baton to the next one, and so on. The team that collects the bouquet first and makes it as close to the original as possible wins.
Whether your day camp or any other, you need to keep the kids entertained. And fun and interesting competitions for children in the camp will help you with this. Both entertainment and sports competitions are prepared for you. And you, according to what type your camp belongs to, choose any and arrange competitions.
Attention Competition.
Seven different objects are placed on the table in front of one participant in the competition. After the participant turns back, the facilitator swaps only two objects and after that the participant is turned back. And he has to say which items have been swapped.
Merry competition.
A tennis ball is placed on the table and the contestant is brought to the table. He is blindfolded and told that on command he must blow on the ball so that it rolls over the table and falls. But when they are blindfolded, instead of a ball, they put a plate of flour on the table. And of course, when a contestant blows, all the flour flies on his face. It will be funny and fun.
I am the fastest.
For the competition, you need to prepare ribbons. Each participant is given one of these ribbons. At the leader's command, they begin to tie knots on it. Whoever ties more knots in a minute wins.
And then you can do the opposite. It is necessary to exchange ribbons and untie the knots for a while. The truth here will not be fair, since everyone has a different number of nodules.
Confusion.
Ten people are entangled with one long rope. The rope can be tucked everywhere except the head and neck to avoid accidents. After everyone is confused, one participant unravels them for a while. And so you can hold the competition several times, which of the participants will unravel the fastest, he won.
Cheerful badminton.
You need a badminton racket and a shuttlecock. The task of the participants is to fill a shuttlecock with a racket. Whoever can hit the most, wins.
Remember everything.
It is necessary to prepare empty plastic bottles and fill them with water. After these bottles are placed in one rad at a distance of a meter from each other. The participant looks at this peculiar route and remembers. After that, he is blindfolded and he must go around all the bottles and not knock them down. Whoever succeeds is the winner. If there are several of them, then the one who spent the least time wins.
Cheerful ball.
It is necessary to leave the same route as in the previous competition. Just add a ball and a stick. The task of the contestants is to use a stick to roll the ball between all the bottles. If possible, then several such tracks can be made in parallel so that the test takes place simultaneously, and it is more interesting.
Summer bowling.
We leave the same water bottles, but only close them with lids. We put the bottles like the pins in a bowling alley. The participant is given a ball, and from a distance of three meters he throws the ball at the bottles to knock them down. Whoever knocks down more bottles in two attempts is the winner.
Good fairy tale
Based on a fairy tale with a sad ending. (For example, "Snow Maiden", "Mermaid", etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.
Whose team is smarter
The players stand in a circle. Everyone counts on the "first" and "second". Each team chooses a captain. The host gives each team captain a ball. At the command of the leader, the captains pass the balls - one to the right, the other to the left, to the players of their teams. The game is played up to three times; the team that wraps the ball around three times faster and returns it to the captain wins.
In the game, it is forbidden to throw the ball, you can only pass it from hand to hand to team players.
Jellyfish
In this competition, participants must toss their silk handkerchief into the air without dropping it on the floor. The winner is the participant who manages to keep the handkerchief in the air for as long as possible.
Bilbock
An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or string 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other to the bottom of a plastic cup or tie it to the handle of a plastic mug. Your bilbock is ready. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.
Put on a ring
A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.
horse competition
Choose a few "riders" and "horses". "Riders" sit on "horses" and start racing from start to finish. The pair that gets to the finish line the fastest wins.
Snipers
On the end wall of a house or a barn, you need to depict "targets" in advance, for example, to graze predators, the physiognomy of Barmaley or Koshchey.
Having previously divided into teams, the participants fight with their monsters, trying to completely cover them with snowballs. Those who shot especially accurately are given the right to “draw” a “self-portrait” on a plywood shield with snowballs. For this, circles with a diameter of about a meter have already been drawn on the shields. It remains to arrange the eyes, mouth, nose, ears. When the competition begins, the nose will definitely be on the side, and the mouth below the chin. Everyone will have fun.
Carry it, don't drop it
A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.
Pioneerball
The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.
Pull - push
In this competition, pairs compete in a 15-20 m run. Couples, holding hands, run, pressing their backs to each other. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.
Christmas tree outfit
Green golf is put on one player - this will be a "Christmas tree". Two other players take glue and paper toys that lie on a chair and glue them to the Christmas tree. The one who wins will hang the toys faster.
Dash for the ball
Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls some serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.
sing a song
Players perform the song with the letters of the alphabet or the sounds "no be no me ...". Song options:
- "Ouch! Viburnum blooms in a field near a stream ... ";
- "Katyusha".
Changing places
2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that quickly lines up on the opposite side of the court wins.
In the swamp
Participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, whoever goes through the room first and comes back, he wins.
dress up the Christmas tree
They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A fir branch fixed on a stand and even some dry branch with knots can serve as a herringbone.
around the hoop
Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.
Race walking
Taking each step, it is necessary to put the heel of one foot close to the toe of the other. The distance for such a walk can be determined at 5 meters back and forth. The relay ends when the last team member returns to the starting position.
sea wolf
The game is played by two teams. The host gives the task: "If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing them on the head. The peakless cap is one per team." Each player executes the command with one hand.
strong grip
Having broken into pairs, the players stand with their backs to each other with a diameter of 1.5 m and grapple with their arms bent at the elbows. Giving the torso forward, everyone tries to force the opponent to tear his legs off the floor. The winner is the one who wins the duel more times.
You can compete differently. The players, standing with their backs to each other, lift up a stick, which they hold tightly with their hands. Task: lean forward and try to tear the opponent off the ground.
The one who is in the air or releases the stick loses.
Another option: the players sit opposite each other on the ground (resting their feet on the partner's feet) and take up the gymnastic stick. On a signal, everyone begins to pull the stick in his direction. The winner is the one who manages to tear the opponent off the ground for 3-5 seconds.
self-portrait
The paper has two cutouts for the hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Who "masterpiece" turned out more successful - takes the prize.
Everyone against everyone
In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.
Chain
In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.
Pour the water
2 people participate in the yoke. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be tinted with watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.
Night travel
The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.
Stick your nose
Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.
crooked track
On the floor, a curve is drawn with chalk, a serpentine line - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.
Racing on the hands
Children are divided into several teams, two people each. One of the team members takes the other by the legs, and they move like this, heading to the finish line, with one of the players walking on their hands. After going half way, the players switch roles and move on. The one who gets to the finish line first wins.
Balance beam exercises
For this exercise, each team will need a simple log no longer than 1 meter long. The participant stands on a log and, moving with his feet, rolls it along with him from the start to the finish and back.
Catch an apple
This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.
Roll up the ball
The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.
Make the hoop spin
The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.
Nail in a bottle
For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.
Build a fortress
The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run in different directions of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.
hoops race
The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.
Poets Competition
A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.
Sharp arrows
A target is attached to the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and cheers up the losers.
Fashionista
On two tables are a handbag, beads, clip-on earrings, lipstick and a mirror. Two players. On a signal, you need to put on beads, clip-on earrings, make up your lips, take a handbag and run to the opposite wall of the hall. The winner is the one who completed the task faster.
Spoon game
To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.
Carrying the wounded
Three are involved. Two are “healthy”, the third is “wounded”, his leg is “broken”. “Healthy” players should interlace their hands so that they make a comfortable seat. The “wounded” person sits down in this seat and maintains his balance, grabbing more comfortably by the shoulders or by the necks of his friends.
Wind up the cord
A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot the fastest is the winner. Instead of a cord, you can take a thick thread.
Ball in the gate
In a wooden shield lined with plywood on both sides, semicircular gates of different widths are cut out. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.
draw a ponytail
For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.
Inflate a balloon
For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.
Get the prize
The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.
Firefighters
Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.
Plant and Harvest
Number of players: 2 teams of 4
Optional: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.
1st participant "plows the ground" (puts hoops).
The 2nd participant “plants potatoes” (puts potatoes in a hoop).
The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).
The 4th participant “harvests” (collects potatoes in a bucket).
The faster team wins.
By a thread
On the ground, a few (according to the number of participants in the game) parallel straight lines are drawn with a sharp stick, marking the distance (50-60 meters). Start!
Everyone is running a race - it is important not only to come first, but also to run the distance "like a thread" - so that the traces must fall on the drawn straight line.
By the way, it will be easier for those who run with their knees high, and not dragging their feet.
We blow on corks from bottles so that they fly off as far as possible.
watermelon helmet
Choose a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned "watermelon helmet" must be put on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.
Searching for a call
On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two blindfolded players each stand at their own chair. On a signal, they need to go around the comrade's chair to the right, return to their place and ring the bell. The one who does it faster wins.
Sock
There are five people in the competition. They are invited to quickly put on a long sock, helping with the toes of the other foot.
Potyag
The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.
Rope
Each team is given a rope. On a signal, each team must stretch it through their clothing (sleeves) as quickly as possible.
Archery
The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Put the bulbs on the finish line, their number should correspond to the number of participants. Participant No. 1, on a signal, begins to move from the start to the finish. Running to the finish line, he picks up the onion and throws it, trying to hit the bucket. After the throw, he runs to his team to pass the baton to the next participant. The team that throws the bulbs into the bucket faster and more accurately wins (for the convenience of determining the result, an extra point can be given to the team for each accurate hit).
At a distance of 10 meters from the start, a stool is set up, and the first participants are blindfolded. On a signal, they must walk or run to the stool, go around it and, returning to the team, pass the baton to the next participants who are already blindfolded! And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.
drag and drop
2 teams line up one opposite the other, draw a line between them. Players standing opposite give each other their right hand and put their right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.
Guess the last word
Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins.
1. All the little gray mice run away from ... (cats)
2. The mouse ate potatoes and did not think about ... (cat)
3. I teach everyone the mind, but I myself always ... (silent)
4. This grass is very evil ... (nettle)
5. We met on a green meadow ... (friends)
6. They washed their personals near the river two ... (chanterelles)
7. Animals took hold of their paws and dances began in ... (forest)
8. Drive up to the turn, here is the palace and there ... (gate)
9. In our city, none, for shopping ... (shop)
Winders
The ends of the rope are fixed on identical pencils with small strong knots. The knot should not slip, you can even glue it with PVA. On command, the players begin to twist their pencil and gradually approach each other so that the rope does not sag. The winner is the one who first reaches the knot in the middle.
Hoop
Two hoops are placed in those steps one from the other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.
Dance with an object
All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.
Baba Yaga
Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.
Chairs
To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.
Competition for folk tales
Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)
Golden Key
The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox - bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embracing, overcome a given distance. A pair of "hobbled" first receives a "golden key" - a prize.
two oxen
A team, a long rope, is put on the participants of the competition, and each of the two participants tries to "drag" the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.
sea wolf
Players are invited to tie five knots on a thick rope as tight as possible. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.
Perform a dance
Perform a dance.
Under "rap" with the words:
Soaked brooms in the bath,
The spindles are not crushed,
And the washcloths are not dried.
lady, lady,
The lady is ma'am!
Sniper
At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.
Fight in the squares
3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.
Who quickly
Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.
Do you know each other?
Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.
Klun prize
Gauze is stretched on two racks, prizes are hung on it - fruits, sweets, cookies, etc. The player is put on a rooster mask with a long beak. The eyes are covered with a special curtain. The task of the player is to approach the counter and "peck" the prize. For orientation in front of the counter, on the floor, a line is drawn with chalk.
Quick threes
Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.
In the image
Read some short story, episode or even a paragraph. And offer to think: who and to whom could tell this story? Children will surely enrich you with many versions.
Now offer to "tell" this story on behalf of the alleged hero-narrator, that is, read the text in a voice other than your own. In the voice of an old man or a one-year-old child, a dwarf or a giant, a robber or the wind... Depending on the versions chosen. Usually it is easier for a child to read in an image: it seems that it is not he who reads, but the other one. And he stumbles and puffs, because it is necessary for the role. Justified and legalized. Therefore, it's not scary. And listeners do not get bored: they have to evaluate the work - is it similar or not?
From empty to empty
Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.
Long jump
The first team member stands on the start line and makes a long jump from a place. After landing, he does not move from his place until the landing site is fixed by the judges (using a line drawn on the toes of the jumper's shoes). The next participant puts their feet right in front of the line, without stepping over it, and also makes a jump. Thus, the whole team makes one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled. The longest team jump and becomes victorious.
Tongue twister competition
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.
Feel and feel
Three people from each team are called. There are chairs for each player. The players are blindfolded. Candy bags are placed on the chairs. The hands-free players must sit on a chair and count how many candies are in the bag.
Matryoshkas
On the chair are two sundresses and two scarves. Whoever quickly puts on a sundress and ties a scarf is the winner.
Asphalt drawing competition
Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.
On three legs
The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.
Running "centipedes"
The players are divided into two or three teams of 10-20 people and line up at the back of each other's heads. Each team receives a thick rope (rope), which all players take with their right or left hand, evenly distributed on both sides of the rope. At the signal of the organizer, the "centipedes" run forward 40-50 meters to the "finish", all the while holding on to the rope.
The victory is awarded to the team that first ran to the finish line, provided that none of its participants unhooked from the rope while running.
tilt the ball
A ball with a loop is put on a rope so that it moves freely along it. Two people take the ends of the rope and with the movement of their hands try to give the rope such an inclination that the ball slides towards the “opponent” and touches him. Whoever succeeds is the winner. Pairs need to be selected approximately the same height.
Thermometer
Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.