Games contests in the summer camp on the site. Games in the summer day camp for primary school children. On three legs

Summer camp games and contests

Summer camp is always an unforgettable experience. And a variety of fun contests will definitely become their main part. In addition, they will allow to unite the children's team, develop the physical and creative abilities of children, will give them the opportunity to compete in strength, dexterity and erudition.

Show the proverb

Children are divided into teams. The players of one team show a small scene without words, in which some well-known proverb is encrypted, and the players of the second team are trying to guess this proverb. The game takes place for a while. If the team was unable to give the correct answer in 5 minutes, then the right to "show the proverb" is transferred to the other team.

Trainers and predators

Players are divided into two teams - trainers and predators. A circle is outlined in the center of the playing area. Stickers are handed out to the trainers. The “trainer” must catch up with the “predator” and be able to stick a sticker on it, after which the “predator” is considered caught and taken to the circle. The trainers team is trying to catch and bring into the circle all the players from the predators team.

Air pointer

Players are divided into teams. Balloons and duct tape are given to each team. Participants in the game need to inflate as many balloons as possible and use adhesive tape to connect them into a long pointer chain. The winner is the team with the longer air pointer.

We guess by the hand

A curtain or curtain is pulled in the room, which has a small opening for the hand. One team stands on one side of the curtain, and another team on the other side. The players of one team take turns putting their hand through the hole, and the players of the other try to guess who exactly owns the hand. The winner is the one who gives the most correct answers.

Slovonos

A player of one of the teams is invited - "word-nose". He is voiced a theme, for example, "space", "shop", "school", "sea" or others. On this topic, he names the words that come into his head. These words are written down. And then the rest of the team's players are invited, the topic is read out to them, and they try to guess the written words. The winner is the team that guessed the most of the words named "word-nose".

Relay with cardboard boxes

Divide the children into two equal color teams (for example, "red" and "blue").

Use tape or sticks to mark the start and finish. (Choose the distance between them taking into account the available space and children's possibilities.)

Give the first players on each team two sheets of cardboard of the corresponding color. (The red team should have two sheets of red paper, the blue team should have blue.)

The players who will start the relay must stand on the start line with the rest of the team behind them. When you say "March!" - each of the players must put one sheet of cardboard in front of him, stand on it, then put the second sheet in front of him, go to it, and lift the first sheet that was left behind. Athletes must repeat these steps all the way to the finish line, and then turn around and move back to the start in the same way.

Returning to the start, the first player gives the boxes to the second, who repeats the same path, and so on, until the whole team is finished.

The first of the teams, in which all players go from start to finish and back, wins.

Option. Two athletes can also participate in this game. The winner is the one who is the first to be at the starting point, going to the finish line and back.

Sign in or sign out?

Spread a large old beach towel or picnic blanket on the ground and ask all players to stand on it.

You will "drive", but the players must do the opposite of what you say. When you shout, "Everybody get out!" - the players must stay in place, and when you shout: "Everybody come in!" - they, on the contrary, should get off the blanket. Each player should listen carefully to your commands to know what they shouldn't do to stay in the game.

Anyone who makes a mistake is out of the game. The last one wins.

An unbreakable bond

Players are divided into pairs. One of the couple names a word, and the other comes up with an association to it. For example, "elephant - trunk", "bread - butter", "key - lock". Then all the players are blindfolded and thrown in different directions. After which they, shouting out only one word, exactly the one named by their partner, try to find each other and join hands.

Indian name

Each player writes any adjective on one piece of paper and any noun on the other. All adjectives go into one box, and nouns go into another. Then the contents of the boxes are shuffled and each player goes to the boxes and pulls out one noun and one adjective. The combination of these words becomes his name for the whole day. The phrases can be very unexpected and funny. For example, "blue eye", "funny cucumber", etc.

Popcorn run

Mark the start and finish with tape or sticks.

Give each athlete a paper plate with six popcorn seeds on it.

Players should line up at the start with their plates in front of them. The goal is to reach the finish line and back without dropping a single grain.

I know more

Players are divided into teams. The host names a specific topic. For example, "sports", "flowers", "baked goods", "female names" or another. And the teams for five minutes try to remember and write down as many words as possible related to the specified topic. The team that comes up with the most suitable words wins.

Big fruit races

Take a round fruit and a pencil for each participant. Choose fruits that roll well and are strong enough. Apples or oranges work best, but you can also use pomegranates or lemons to add spice and fun to the competition.

Use tape or sticks to mark the start and finish. (Again, determine the distance based on the space available and the ability of the children.)

All players must line up at the start, placing fruit exactly on the line.

At the command "March!" players must use pencils to roll their fruits to the finish line and back. The winner is the one who returns to the start first.

Important note. You can only use pencils to roll the fruit. Whoever touches the fruit with hand or foot will be disqualified! This game can also be played as a relay race, especially if there is not enough space for all athletes to participate at the same time.

Sardines in a jar

This game is a kind of opposite to the usual hide and seek.

One child hides, and the rest separate and start looking for him.

After someone finds the place where the first player hid, he must also hide with him. (The idea is not to announce that you have found the hiding person. If you find him when others are nearby, do not show it, and come back later when no one will see you.)

In the end, everyone should be in one place until the last seeker remains. Now he will hide, and the others will look for him.

Clothespin spots

At the beginning of the game, five clothespins are attached to the clothes on the back of each player. The goal of the game is to try to remove the clothespins from other players so that they do not remove the clothespins from you.

When one player successfully removes the clothespin from the other, they kneel down and attach the clothespin to their back. Note: While the player is on their knees and attaches a clothespin to their clothes, they cannot be touched. When the clothespin is attached to his clothes, he must stand up and return to the game.

The winner is the one with the most clothespins. But be warned: this game has virtually no end! Even if someone has lost all of their clothespins, they can still try to get them back. If you need to finish the game, give the children a 5-minute readiness so they know it's time to finish and calm down.

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It is difficult to imagine the life of children without a game. In recreation camps, play is the main thing that children remember. Play programs are a model that allows children to be entertained not only on fine days, but also in the rain. The game can (and should) be split over several days. Even the most interesting game should know when to stop. Kids can be occupied with playing for no more than an hour, older children - no more than two hours.

The organizer must remember that the game does not like impromptu.

After all, leading the game, the host-entertainer must be able to ask a leading question in time, explain something, tell an entertaining story related to a particular science.

Props play an important role in any program. It should be bright and colorful.

Competition games are always going on successfully. They are interesting for both players and fans.

Children enjoy playing music games, confusion games, riddles ...

These games help the entertainer "warm up" the audience, so that later they can start the game program. They are needed to fill the gaps.

The game must not be dragged out, it must be ended at a time when interest in it has not yet disappeared.

Games

Relay game "Running with potatoes"

Its participants pass each other not a baton, but a potato, and while running they hold it not in their hand, but in a spoon.

You can only run with potatoes, and if it falls, you can pick it up not with your hand, but only with a spoon, and only then continue running.

Each team consists of 8-10 people. They line up in front of the starting line. The first number in outstretched hand holds a spoon in which there is a potato. The distance of the race is 30-40 meters in both directions. At the signal, the run begins. Having reached the finish line, which is indicated by a flag or any other mark, the player comes back and passes the baton - a spoon with potatoes - to the next player of his team.

Relay game "Water carriers"

In this game, the role of the baton is played by a small bucket filled with water. The bucket can be replaced with any other utensil. It is important that the teams that play together have exactly the same vessels.

So, each team has the same vessels, filled to the brim with water. The first number of the team starts running at the signal with a bucket in hand. He reaches the finish line, comes back and hands the bucket to the second number. The players' task is not only to go the distance faster, but also not to splash water in the bucket.

The distance of the race is no more than 40-50 meters.

Both on the street and indoors they enjoy playing the game "Water Carriers", where teams from a full vessel at the start carry water with spoons into an empty vessel at the finish. Then the amount of water is measured.

If the water is tinted, then in a transparent container it will be clearly visible which team did the best with the task.

Game "Frogs"

It can be carried out in any yard where there is a playground or path 10-15 meters long. All participants in the game line up at the start. At the signal of the captain, whom the children choose themselves, they simultaneously squat, put their hands on their hips and begin to jump, imitating frogs, to the finish line. The guys try to make the longest jumps, overtake the opponent. The winner is the one who jumps to the finish line before everyone else.

Fishing rod game

Any jump rope or rope about two meters long is useful for this game. A bag of sand or other weight is tied to one end of the rope. The number of guys that can be covered in the game depends on the length of the rope - the longer it is, the larger the circle that the players form. But even a very long rope is not suitable, it should be no more than three meters.

One of the players is a fisherman. He is chosen by lot or with the help of a counting rhyme. The fisherman stands in the center of the circle, he spins his rope at a height of no more than 20-30 centimeters from the ground.

Players standing in a circle must jump at the moment the rope approaches, pass the bag under their feet, or step back, passing the bag in front of them. But you can only bounce back in one game once. Whoever has done so more is eliminated from the game. And the fisherman can also be cunning, he then stops his fishing rod, then leads it in the other direction.

The one whom the fisherman touched with the bag is caught, he is out of the circle. The last three players who managed to hold out the longest in the game are considered the winners.

The game has such a mandatory rule: until the end of the game, each player must remain at the place where he started the game, each player can mark his place with chalk, i.e. no matter how many players play, the circle does not narrow.

The shuttle game

This game teaches children to perform standing jumps.

The players are divided into two equal teams and face one another. A starting line is marked on the court between the teams.

The first player from one team from the marked place jumps as far as possible towards the opposing team. His jump is marked with a dash.

The first player of the other team stands at this marked place and jumps in the opposite direction, trying to jump over the initial line, that is, to make the jump longer than the opponent's jump. The length of his jump is marked again, and now the second player of the first team from this mark jumps towards the second team. Etc. There is a competition in which the players of one team jump to the side of the second, and the players of the second - back to the side of the first.

The team with the longest jumps is awarded the victory.

Game "Storks"

This game was invented in Moldova. The game combines different jumps - on one and on two legs.

Two teams compete, jumping from the start line to the finish line. They jump, pushing off with both feet or one, at the discretion of the players' advice. Often the jumps alternate: five jumps on one leg, five on two, etc.

The jumping distance is 20-30 meters. Whoever jumps to the finish line first and makes no mistakes is the winner. If a mistake is made at a distance, then the game can be continued only from the place where the player made this mistake.

This game can also be played as a relay. Then the teams are already competing in the game. Distance from start to finish is 10 meters.

The first in the team jumps in the agreed order (on two or one legs, or alternating jumps), jumps to the finish line, comes back, touches the next player of his team with his hand. Only after that the next player can start his distance (jumping towards the flag at the finish line).

The first team to complete the task wins. The one who stumbled, made a mistake, can either continue jumping, or withdraw from the race. Then the team is credited with 30 seconds of penalty time.

Game "Lame Crow"

One-legged jumping game. Two teams are playing. One team is white crows, the other is black. The players of both teams are calculated on serial numbers and line up in two lines, one against the other at a distance of 10-12 meters: in one line, the players of both teams alternate in such a way that they are diagonally opposite each other, i.e. in one line are: white crow, black, white, black. And in the line opposite the first number is already a black crow, then a white crow, etc. It turns out that there are even numbers of one team in the line and, after one, all the odd numbers of the other team.

The referee gives the first players sashes of different colors, but the same length. The referee's signal sounds. The first numbers of the teams quickly bandage the left leg, which they bent at the knee, with a sash and, without wasting a second, begin to overcome their distance, jumping on one leg to the number "2" of their team, which is in a line opposite diagonally. Having untied the sash, the player gives it to the player number "2" of his team and takes his place. The second player does the same as the first team number, but already jumps to the number "3" of his team, and so on. Jumping opponents cross diagonally.

The task of the players is clearly, without wasting time, to tie, and then to untie the sash, pass it on to their player, quickly and dexterously jump at a distance, without losing direction and trying not to collide with an opponent. The team that finishes the jumps earlier, comes to the finish line, wins.

The game "Russian squatting"

This game is collective. The participants are divided into groups of 5-6 people. They are built in columns, in the back of each other's heads.

Exercises for a funny squat are performed to music. Where there is no musical accompaniment, you can play the game to the account.

Initially, all groups squat down and place their hands on the shoulders of the player in front. Before starting the game, you need to say which foot the game starts with.

Starting position - everyone squatted down.

On the "one" count - throw your right leg forward.

On the count of "two" - to return to the starting position.

On the count of three - jump upwards, pushing off with both feet.

On the count of four — squat down.

On the count of five - bring your left leg forward.

On the count of "six" - take the starting position.

On the count of "seven" - jump up, pushing off with both feet.

On the count of "eight" - squat down again.

The winner is the team that did not make mistakes and managed to hold the team longer than others in such a charge.

Game "Rebane"

Rebane is an Estonian folk game. "Rebane" means "Chanterelle" in translation.

The participants in the game form a three: two boys and one girl, or vice versa - two girls, one boy. Two catchers and one chanterelle or foxes. In the hands of the catchers, a scarf or rope 3-4 meters long. Catchers tie the scarf with a loop and, holding it, form a ring. The task of the catchers is to lure the fox into the ring, the task of the fox is to slip through the ring before the catchers tighten it. Catching a fox in a ring by tightening a scarf is not easy. Usually a nimble fox deftly avoids hunters. But hunters must also be dexterous hunters. At folk festivals in Estonia, 8-10 triplets are played simultaneously, and the game enjoys great success.

If there are many participants, the game can be given the character of a sports competition. Having slipped through the ring three times, the fox is considered the winner. It is enough for catchers to catch the fox once.

The second round involves the winners - the best hunters and more agile foxes. And so on until the end, until the most dexterous fox and the most dexterous hunters emerge.

The game "Flies!"

This game can be played between games and jumps.

Everyone stands in a circle, and one of the participants, chosen by lot or counting, enters the center of the circle and conducts a competition for attention.

- The falcon is flying ... - he says and raises his right hand up.

All the guys also raise their hand after him and repeat the words:

- The eagle is flying!

And everyone repeats after him:

- The raven is flying! .. The starling is flying! .. The dove is flying! .. The owl is flying! ..

All obediently repeat after him and raise their hand behind the one standing in the center.

- The sheep is flying! .. - The driver raises his hand, and whoever followed the driver's example and said that the sheep fly is out of the game.

Each time, fewer and fewer participants remain in the circle.

When half of the participants are eliminated, the remaining players complete a lap of honor and move on to another game.

The game "Fingerboard"

The players stand in a circle and hold in their hands a rope, the ends of which are tied. A ring and a ring are strung on a rope.

In the center of the circle is the driver. He must intercept the ring, for which, on his order, the player in the circle must raise his right or left hand. If the ring is found, then the driver changes places with the one who could not quietly send the ring further around the circle.

In this game, you can also determine the time of searching for the ring, and the most clever ones can establish a comic prize.

Game "Kolobok"

"Kolobok" is an outdoor ball game. All participants form a circle, open to outstretched arms. In the center of the circle is the driver. You need a ball to play; it can be small or large.

Before the start of the game, the teams line up at the start line. The ball is in the hands of the first players. At the referee's whistle, the race begins. The game is played from the start line to the finish line, on which two flags are fixed.

So, at the signal, the first numbers of the players, hitting the ball with bounces on the ground, lead it with one hand to the flag, go around the flag and come back. You cannot grab the ball with your hand. As soon as the ball hits the start line, a second player on the team picks it up and repeats the same route with the same rules.

The winner is the team that finishes the run first without errors.

The referee has the right to stop the runner if he violated the rule, caught the ball with his hand, if the ball did not bounce off the ground and rolled on the ground. In these cases, the referee does not stop the game, he returns the player who made the mistake to the place where he made the mistake and the game continues.

There is also a second version of this game. Teams are divided into two groups (in this case, each team must have an even number of players). The running distance is marked with two lines. Groups occupy opposite lines facing each other. In this version of the game, the first number of the team's group dribbles the ball forward to the line where its second group stands. The first player of the second group, having intercepted the ball that bounced near his line, leads it back to the first group with blows on the ground, where the second number of the first group, prepared for the game, is already waiting for him. The game takes place at a very fast pace. It can be agreed that the ball race is repeated two or three times by all the players in the group. In this case, the player who drove the ball goes to the back of the head of the last player on his team.

To determine the winner, the sum of the time of all races is counted.

Kangaroo game

"Kangaroo" is a comic jumping game. You need to jump in this game, pushing off with both feet, like Australian kangaroos jump.

Each player should have a light big ball (or balloons). All participants in the game line up at the start line and clamp their balls between their knees between their legs. The jumping distance is 10-15 meters. At the signal, all players begin to simultaneously jump to the finish line, trying not to drop the ball. Whoever dropped the ball must pick it up, clamp it with their feet, and only then continue the game, i.e. continue your jumps to the finish line.

The game can be played like a relay race: split into two teams of 5-6 people, give each team one ball. The player who has reached the finish line comes back and passes the relay ball to the next player. The winner is the team whose players finish the race first.

Game "Jumping"

This game is based on jumping on one leg. Teams participate in the game, each of which has 5 people.

Participants become a chain. The first number of the team, bending the left leg at the knee, takes it back. The second team number takes a friend's leg with his left hand and bends and pulls back his left leg, which is taken by the player behind him. So all five players are connected in one chain, forming five jumping jacks.

Races of jumping jacks are held at a distance of up to 10 meters, and for the older ones, the distance can be increased to 15 meters. This distance is marked with the start and finish lines.

In this game, as in others, there is one rule: you need to jump to the finish line with a friendly five, no matter what happens on the distance. Where the five was broken, at this place you need to catch up with everyone again and only then jump to the finish line.

The game "At the Bear in the Forest"

This old game can be played indoors, in the yard, and in the forest on the lawn.

It is necessary to draw or in any other way indicate a circle - a bear's den.

The bear is chosen by lot. He climbs into the den, packs up there. The rest of the guys walk around the den and sing:

The bear in the forest

I take mushrooms, berries,

And the bear is silent

Doesn't growl or hum!

The bear in the forest

I'll pick up some honey ...

- Rrrrr! ..

- And I'll get away! ..

The driving bear, which until now seemed to be asleep, quietly tossed and turned, suddenly jumps up and runs after the players, trying to catch them. The guys surrounding the den instantly crumble, running in different directions. If the bear "lifted" someone, he changes roles with the one he caught.

The bear has the right to catch only one minute. Time has passed, the bear has not caught anyone - it means that he will climb into his den again, drive again.

If three times the bear has failed to catch anyone, he is punished. Punishments should be funny. For example, they will lasso a bear, put it on a rope and lead it around the den, make it dance, sing, etc. Then they forgive the awkward bear, choose a new one and start the game all over again.

Game "Onlookers"

"Onlookers" is a very ancient game, it is a game for attention and quick wits. To play, you need a sash, harness or branch.

All players sit in a circle facing each other. Hands are kept behind the back. You need to sit in a circle tightly to each other. One of the players is the driver. He walks with a tourniquet behind the circle, humming a song, and meanwhile quietly tosses the tourniquet to one of the guys sitting in the circle. As soon as the tourniquet is placed on the ground, the driver becomes silent. This is received as a signal. If the player sitting in the circle did not notice the tourniquet thrown at him, then the driver seeks to go around the circle and with this tourniquet heap the “onlooker”. Now jump up and run around the circle. The task is to be able to run around the circle and again take your place in it. But if the driver manages to take this place, then the "onlooker" becomes the driver.

If the thrown tourniquet sitting in the circle noticed in time, he should take the tourniquet in his hands, carefully raise himself up and suddenly begin to whip his neighbor on the right with it. He jumps up and escapes, running in a circle. And the driver, who has just thrown the tourniquet, tries to go around the circle before the competing pair in order to take the vacant place in the circle. Now there is one free space in the circle. It goes to the one who is the first, having run around the circle, will have time to occupy it. He urges on the runner with a tourniquet until he has time to sit in the circle. If the runner missed his place, ran past, the player with the harness has the right to sit in his place. Then the tourniquet is passed to the one who missed his place. Now he will drive.

Replay Fast Game

Players should repeat after the leader only those words that are accompanied by the command "REPEAT". Next comes a quick conversation-shootout.

Repeat: table.

Repeat: window.

Say: street ...

Game "The Magic Word"

The presenter shows various movements and addresses the children with the words:

“Raise your hands, stand, sit down, stand on your toes, please step in place, please, and so on.

The players repeat the movements only if the presenter adds the word "PLEASE".

Whoever makes a mistake leaves the game, and then performs some task.

Game "Be able to listen and hear many"

In this game, children learn to listen to several speakers at once.

First, two (two groups) of players say two different words at the same time.

The selected child must guess these two words.

Then the number of words spoken increases.

Game "Competition of telephone operators"

The game is attended by 3 groups of players.

The presenter tells the first participants a tongue twister.

At the signal, the players pass the tongue twister along the chain.

The last participant says it out loud.

The winner is the team that quickly passes the tongue twister correctly.

For example:

Snakes do not live where hedgehogs live.

Snakes and hedgehogs lived in a living corner.

The hedgehog lies by the tree, the hedgehog has needles.

Game "Who will talk to whom"

One player is selected from each team.

The presenter suggests saying the tongue twister in a row five times.

Whoever does it faster without error gets points and brings the team a point.

For example: "Four turtles have four turtles."

Interrupted Song Game

The players are invited to sing a familiar song in chorus.

Singers should be instantly silent if the conductor (who is chosen from among the players), with a wave of his hand, quickly clenches his fingers into a fist.

For those singers who missed the signal, forfeits are removed.

Game "Do you know the song well?"

Invite the children to sit in a circle and sing a familiar song in chorus.

When the singing is over, the presenter comes up to anyone playing in the circle and says any word from the song. The one to whom the presenter is addressing must quickly say the next word in the text of the song.

The presenter approaches the players not in turn, but selectively, so the guys do not know in advance what to answer.

Each player is offered a new word from the song.

Whoever doesn't answer quickly or answers incorrectly gets out of the circle.

Singing Animals Competition

The players need to imagine themselves as an animal that loves to sing and cannot speak.

The players must mew, grunt, groan, etc. the song “A Christmas tree was born in the forest”.

The game can be played individually or with three representatives from each team, who score the team a point.

The host can set any songs.

Contest "Learn a fairy tale by words"

The presenter reads out words from familiar fairy tales (in reverse order, in a breakdown). The ball is awarded to the one who guesses the tale first.

Contest "Find the continuation of the proverb"

The second part of the proverbs is written on a large sheet of paper.

The presenter reads out the beginning.

Teams (or individual players) take turns offering their answer options.

- An affectionate word to a person (that the sun is in bad weather).

- Affectionate word, (what a spring day).

- A kind word to man (that rain in drought).

- Sweet speeches are poison, (bitter ones are medicine).

- Saying - a flower, (proverb - a berry).

- Bad word, (that dirty water).

- Words are like honey (and deeds are like wormwood).

- Speeches that snow, (and deeds that sugar).

- An unkind word (that the fire burns).

Contest "Auction of polite words"

The players should say the words of greeting and goodbye.

Whoever calls his word last gets a point or a prize.

Competition "Choose words for a fairy tale"

On the posters, the presenter suggests words that fit a particular fairy tale.

The players must quickly determine which fairy tale the words are to.

FOR EXAMPLE, ANDERSEN's fairy tales:

1. Sun, snow, lamp, window, mirror, rose, friendship ... ("The Snow Queen")

2. Nora, field mouse, swallow, elf ... ("Thumbelina"), etc.

Part and whole game

Leading in the center of the circle. He throws the ball and names the part of the object.

The child who caught the ball must immediately throw the ball back to the leader and name the object to which the part named by the leader belongs.

For example:

- Wing - plane or bird;

- Petal - flower, etc.

Game "It's boring to sit like that"

There are chairs along the opposite walls. Children sit on chairs near one wall and read a rhyme:

It's boring, boring to sit like that

All to look at each other.

Isn't it time to go for a run

And change places?

As soon as the rhyme is read, the children run to the opposite wall and sit on chairs, which are one less than the participants in the game. Those who are left without a chair are eliminated.

One chair is removed again. The game is repeated until the winner takes the last chair.

Game "Don't move"

The game is played with a host or any fairy-tale character.

To the music, children run scattered on their toes (as the presenter will say), or jump.

The music is interrupted, the children take any position and freeze.

The presenter looks at who has moved. Whoever has moved - goes to the side.

The game repeats itself.

Game "Chair, come to me!"

A line is drawn parallel to the wall, 5 steps from it. Having retreated a few more steps from the line, they put two hoops at a distance of several steps from each other.

Opposite the hoops, two identical chairs are placed close to the wall. A rope is tied to each chair so long that if you pull it, the other end will fall on the center of the hoop.

The participants of the game enter the competition in pairs. Each participant, standing in a hoop, ties a rope tightly around the waist. On command, the players begin to turn in place, without leaving their hoop. The rope is wound around the waist, the chair moves to the line.

As soon as all four legs are outside the line, the player runs out of the circle and sits on his chair. Whoever takes his chair first wins.

Game "Add a proverb, guess a riddle ..."

The players are given a set of letters cut out of paper and pasted on leaves (if the holiday is in autumn), snowflakes, flowers, etc.

You need to lay out the letters:

- the answer to the riddle,

- add the second part of the proverb,

- song title, etc.

Game "Collect spikelets"

To bake new bread, lush and tall,

It is necessary to protect every spikelet in the field.

Blindfolded participants in the game must collect as many "spikelets" as possible in a certain time.

Inventory: plastic buckets and "spikelets" - small items (pins).

Game "Chickens and cockerels"

Three couples collect grains (beans, etc.) within one minute. Who has collected more?

Game "What kind of vegetables?"

Blindfolded players must identify vegetables by taste.

Game "Gather mushrooms"

The driver is blindfolded. Children-mushrooms (in mushroom caps) run around the hall. The driver catches. If a fly agaric comes across, the children shout: “Don't take it!”.

The winner is the one who "picks up" more "mushrooms" in a certain time.

Plant and Harvest Game

Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

2 teams of 4 people participate.

1st participant “plows the ground” (puts the hoop);

2nd participant "plants potatoes" (puts potatoes in a hoop);

3rd participant “watering potatoes” (runs around each hoop with a watering can);

4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

Draw the peas game

The blindfolded player should draw the peas so that they do not go beyond the pod line.

The game "Who will unload the car most likely?"

Objective: to unload the "car" with vegetables.

Cars are parked at one line, baskets at another at a certain distance.

Two pairs are playing. The players of the pair stand: one at the basket, and the other at the car.

At the signal, the player of the pair carries vegetables to the car. You can take only one piece at a time.

As soon as the car is loaded, the second player of the pair is already unloading the car, he carries vegetables from the car to the basket.

The machines can be boxes, and vegetables can be cubes.

Game "Feed the Doll"

The doll is seated on a high chair. The girl is blindfolded and given a spoon to feed the doll.

The child is taken 3-4 steps away from the chair, offered to turn around without leaving the place, and given the command "go".

The task is difficult.

Football game

A large ball is played.

The child is blindfolded. They give the command to move away from the ball by 3-4 steps.

All children count: "One, two, three, four, five!" Then they say: "Turn around!"

A blindfolded child must hit the ball.

Game "Hoops"

4 hoops are laid out on the floor in the corners of the square, and a handkerchief in the center.

Toys are in two hoops on one line, and players are in the hoops opposite.

Music sounds, children dance in a hoop. The music is interrupted, children run to the hoops with toys, take one toy and carry it into their hoop. The music is repeated, the children are repeating the game, etc.

Whoever coped with the task faster runs to the handkerchief, takes it and waves.

The game "Who is more likely?"

Two children grab the ends of a long ribbon with a bell in the center.

On command, they wind the tape around the stick.

Who gets to the middle faster?

Game "Spin the Hoop"

Children put the hoop on the floor and spin it strongly.

The one with the hoop spinning longer wins.

Help yourself game

Apples and sweets are hung on the rack on a string.

The child has to jump up blindfolded and rip off the treat.

Catch the ball game

The child should pick up a tennis ball from the floor with a spoon, without using his free hand.

Snake game

The players sit in a circle.

The driver walks around the circle, holding a "snake" (rope) in his hands.

Suddenly the driver throws the "snake" in the middle of the circle.

Children quickly get up and stand with their feet on the "snake". Anyone who does not have enough space on the rope drops out or goes to drive.

Confusion games

Dandelion wreaths in spring

Weave, of course, only ... (girls)

Bolts, screws, gears

You will find in the pocket of ... (boys)

Skates on the ice drew arrows

We played hockey all day ... (boys)

Chatted for an hour without respite

In colorful dresses ... (girls)

Measure your strength in front of everyone

Of course, only love ... (boys)

Panties are afraid of the dark

All as one, alone ... (girls)

Game "On the contrary"

And now my turn has come

Play the game "On the contrary",

I'll say the word "high"

In response I will hear - "low",

I will say the word - "far",

You answer - "close",

I'll say the word "ceiling"

The guys will say “gender”.

I'll say the word "lost"

And everyone will say "found" ...

So, attention, kids,

The game begins!

Fire water,

Black White,

The earth is the sky

Night Day,

Morning evening,

Girl boy.

Bittersweet

Good bad,

Sad - cheerful

Loud quiet,

Young - old, etc.

Now I will say "the beginning"

What do you need to answer?

Question games

And now there is a game in verse,

Are the kids ready for her?

And you answer amicably:

"This is me, this is me, these are all my friends!"

If I poems are bad

I will inadvertently read to you,

That's when you don't scream,

And I will be silent with you.

Well, are the kids ready?

The game begins!

Who is always in order

Books, pens and notebooks?

Well, which of the kids

Goes dirty from ear to ear?

(The children are silent.)

Which one of you I want to know

Learned a lesson in Five?

Which of you by your labor

Decorates the classroom and home?

This is me, this is me, this is my whole family!

Who among you does not walk gloomy,

Do you like sports and physical education?

This is me, this is me, this is my whole family!

Which one of you comes to class

An hour late?

(The children are silent.)

Who is a merry crowd

Does she go to school every day?

This is me, this is me, this is my whole family!

"Yes and no"

Klim is played all day

And to put down toys is too lazy.

Children give me an answer

Is it good? .... (No)

Time to get ready for the kindergarten,

Klim doesn't want to dress.

Children give me an answer

Is it good? ... (no)

Masha helps mom

Dust in the apartment wipes.

Do this always.

Is it good? ... (Yes)

Irochka walks in the park,

Breaks the branches of a tree.

Children give me an answer

Is it good? ... (No)

Olya Murke, to her cat,

She cooks porridge, washes the legs.

Olya always works.

Is it good? ... (yes)

Luda's mother fell ill,

Lyudochka will not make noise,

She will sit quietly.

Is it good? ... (yes)

Lena, when she goes to sleep,

It's not lazy to put things together,

Everything is fine. As always!

Is it good? ... (Yes)

Petya doesn't want to eat soup,

Doesn't eat bread, doesn't eat cutlets,

He only asks for sweets.

Is it good? … (No)

Klim on the third floor

Has been knocking all day.

On the second, a sick neighbor.

Is it good? … (No)

Every time before meals

With soap and warm water

Katya always washes.

Is it good? … (Yes)

Multi-colored game.
Good evening, "LESNAYA POLYANA"! Hello girls and boys! Do you know the name of our competition? That's right, "Colorful game". Why do you think this is the name of our competition? …. In the usual sense, paints are colored energy that makes the world around us bright, colorful, colorful and light. Each detachment was given a homework assignment - to prepare a song about any color, paints at will.
So, I wonder what the ... ... squad has prepared for us?

1. Competition "Color Song"

The detachments take turns singing songs.

2. Competition "Cheerful Clown"

To participate in this competition, we invite 1 participant from each team. You have balloons and markers on your chairs. Your goal is to draw a funny clown with a felt-tip pen on a balloon. Originality and speed are taken into account.

3. Contest "Draw a cat"

Dear teams, you need to draw a cat. Each of the team members draws one detail, i.e. each participant comes up to the chair in turn and draws a certain detail.

4. Competition "Camp emblem"

Detachments, you have a piece of paper and pencils on your tables. Your task is to come up with and draw the emblem of our camp. The quality and speed of the task is taken into account.

5. Competition "Amazing Smile"

It is called by 1 participant from each team, who will be asked to draw a smiling little man. But the participants will not paint with brushes, but will dip their nose in paint. The originality and speed of the assignment are taken into account.

6. Contest "Drawing by letter"

Teams are given the task to draw objects on the letters "A", "B", "V", "K", "L", "M", "N", "P", "R". For each drawn object - 1 point.

7. Contest "Confusion"

Oh, what a disaster!
An evil, insidious robber came, who only loves black, and so that the whole world would become so gloomy and boring, he mixed up all the letters in the words denoting colors so that no one would recognize them. Let's decipher this abra-kadabra and help the Little Colors free themselves.

1 team - Loaysyvat - light green
Team 2 - Vineyryse - lilac
Team 3 - Zheyrynoav - orange
4 team - Doiryovb - burgundy
5 team - Nayloimiv - raspberry
6 team - Voylyil - purple
7 team - Rechyvokiin - brown
8 team - Toyfyvoyel - purple

8. Competition "Rainbow"

What a miracle - beauty!
Painted gates appeared on the way
You can neither enter nor enter them!
Someone built a multi-colored gate in the meadow,
And it's not easy to get through them, those gates are high!
The master did his best, he took paints for the gate,
Not one, not two, not three, as many as seven, look!
What is the name of this gate, help me find it

You are invited to carefully look at the sheet and choose one of the 6 proposed rainbows, where the colors of the rainbow are located correctly. Tell the jury the answer.

9. "Drawing everything together"

And now all the members within their team are drawing a collective drawing about what we are now going to tell you about.
The sea, and the sea is dry,
And on land there is a palm tree
And the cat sits on the palm tree and sees -
Sea, and land on the sea ....

Summarizing

***********************

"Over the seas, over the waves ..."
We invite you guys to take a fascinating journey along the rivers and seas. Why did we choose the nautical theme, you ask? Therefore, the sea is a symbol of light, space and freedom. How many artists, poets, composers have dedicated their works to the seas and rivers! And how many interesting films the directors have made! I’ll tell you guys, now I’m about the ocean.

The kid-neighbor asked the other day
At the trickle pouring from the tap:
Where are you from? Water in response:
From afar, from the ocean.
Then the kid walked in the woods,
The glade sparkled like dew.
Where are you from? - asked the dew.
- Believe me, and I'm from the ocean!
You soda, why are you fizzing?
And from the seething glass came a whisper:
- Know, baby, and I came from the ocean.
A gray fog fell on the field,
The kid also asked the fog:
Where are you from? Who are you?
- And I, my friend, from the ocean.
Amazing, isn't it?
In soup, in tea, in every drop,
In a ringing piece of ice, and in a tear,
And in the rain, and in the dewdrop
We will always respond
Ocean water.

1. Guess
Junior units:
If he lies at the bottom,
No legs, but moving; then the ship will not run.
There are feathers, but not flying; (anchor)
Eyes are there, not blinking.
(a fish)
On the sea goes, goes,
Water is all around, And it will reach the shore -
But drinking is a problem. Here it will disappear.
(sea) (wave)

I am a cloud and a fog
And the stream and the ocean.
I fly and I run
And I can be glass.
(water)
Senior squads (quiz)

1. What is the pirate's address? (sea)
2. Favorite currency of pirates (gold)
3. What was the name of the captain who sailed around the world on the yacht "Trouble"?
(Vrungel)
4. Where do pirates keep their treasures? (box)
5. What was the name of the teenager on the ship who was studying the nautical business? (cabin boy)
6. High post for the sail on the ship (mast)
7. Severe storm at sea (storm)
8. Flat as a plate, lives at the bottom of the sea (flounder)
9. Favorite drink of pirates (rum)
10. The worst fish (shark)
11. The crew of the ship, aircraft, tank (crew)
12. What can run but cannot walk? (river, stream)
13. What is the deepest lake on earth? (Baikal)
14. Pet Dense algae at the bottom of a river or pond (mud)
15. Who is the author of "The Tale of the Fisherman and the Fish" (A. Pushkin)

2. Marine professions

Write as many nautical professions as possible on the sheet.

3. Pour

Pour a syringe from a full glass into empty water without spilling it on the stool.

4. Dance of the Mermaid

To the music, one participant from each team dances the Mermaid dance - who is better.

5. Anglers

What an exciting business fishing! But our competition will not depend on the bite. For fishing you will need a "pond" with fish - a bucket of water with matches and a "fishing rod" - a spoon. The task of each participant is to reach the "reservoir", catch one fish with a "fishing rod" without helping oneself with the other hand, then put it in the "cage" - a plate, run to the team and pass the baton to the next one. Happy fishing!

6. Dodger

Plates with inscriptions are attached to the backs of the opponents. Competitors must not see these labels. The task of the participants is to try to read what is written on the back of the opponent, who is trying to hide his inscription on his back, dodging. The winner is the one who reads this inscription faster.

Sea storm
Sea wolf
Scarlet Sails
Uninhabited island
Light breeze

7. Meliorator

One of the tasks of this profession is to drain swamps. Ameliorators use sophisticated techniques for this. But we don't need that. Plates of water on the chairs - this is our swamp. We have to drain it. At the signal, the participant runs to the chair and blows with all his might on the plate in order to blow out more water as fashionably as possible. Then he passes the baton to the next one.

8. Homework - song

The teams perform a song on a theme related to water - the sea, the river, etc.

**
Thorn - thorn - show (teams of 6 people)

1 Lead: Attention! Attention! Attention! Says and shows "Forest Glade!" Microphones are installed in this hall, where exactly today, now, this very minute the thorn - thorn - show will begin. But it’s interesting: will everyone be able to decipher the abbreviation of the name of the evening? Well, why do you shrug your shoulders and look uncertainly at these letters? Let's join our efforts and decipher the cryptic words! So here we go!
Jokes and gags, pranks and pranks!
And if, getting ready for our tonight, both you and me, and all of us together took with us a good mood and friendly, cheerful, mischievous laughter, smoothly turning into a deafening and long-lasting laughter, then we are all very lucky!
So, the evening of jokes and gags, pranks and mischief is declared open! Hooray! Hooray! Hooray!
2 Lead: Good evening, dear participants, fans and distinguished jury! It is with great pleasure that I want to introduce teams that are ready to joke, act out, have fun, dance and make fun of today.
So, welcome the _____ squad team with applause.
We welcome the _____ squad team
The audience applauds the _____ squad team.
Do not forget to give a hand to the _____ squad team.
And, finally, thunderous applause and applause is thunderstruck by the ______ squad team.
And now, finally, the time has come to present our respected jury, which can and loves to have fun with all the heart, to play pranks, fool around and even judge all of us. Blimey! This is a class! So, listen, watch, and shake your head.
The jury consisted of: Veterans D.L. "LESNAYA POLYANA", people who gave him their best years of life, actively and fruitfully participated and continue to participate in the thorn-thorn movement, having the richest experience in judging thorn-thorns.
So, I think, thunderous applause will break out and these walls will shudder, having seen something different.

Jury presentation.

Ved. So I declare
1 Competition "Ah, potatoes!".
One participant from each team is invited. We tie a potato, suspended on a rope, to the participant's belt, the distance from the potato to the floor is 20 cm. Your task, swinging the potato, is to move the matchbox to the edge of the stage.

2 Competition "Pantomime"
Ved. And now I want to present each team with a card with a famous proverb. The whole team must convey the content and meaning of this proverb without words, using gestures and pantomime. The team is given exactly 1 minute to think it over. Prepared, started!
1. Baba with a cart - it is easier for a mare.
2. One with a bipod - seven with a spoon.
3. Where the needle goes - there is the thread.
4. Seven of one do not wait.
5.Water does not flow under the lying stone.
6. Do you like to ride - love to carry sledges.
7. The word is not a sparrow; if it flies out, you won't catch it.
8. Measure seven times, cut once.
9. The hut is not red at the corners, but red with pies.
10. Work is not a wolf, it will not run away into the forest.

3 Competition "The most sensitive"
Ved. I invite one of the most sensitive participants from the team. A number of sweets were placed on the chair. Your task is to determine with your booty how many candies are on the chair. And then eat them. So, attention, start!
We thank the most sensitive and wish to be always the same great mathematicians!

4 Competition "Dance"

For junior units:

Come up with a dance with a mop to the melody "Lezginka"

For senior units:

Come up with a dance with a chair to the melody "Waltz"

5 Competition "Statue"
Ved .: I am in a hurry to announce the start of the next 5th "Statue" competition. Each team receives a card that contains the name of the statue. One, the most sculptural member from each team, must complete the task. Then two stage workers will come up to him and carry him backstage. The statue must remain in character until the very last moment. So, get ready, start!
1. Girl with a paddle. 6. Monkey in a cage.
2. The border guard on patrol. 7. Ballerina in flight.
3. Conquerors of the summit. 8. Patient at the dentist
4. Javelin thrower 9. Goalkeeper catching the ball.
5. Statue of a lover. 10 a fisherman pulling a catfish.
Great, now stage workers, take the statues away. And your task, dear "statues", is to preserve the original image of the statue.

6 Contest "Dialogue of Animals"
Ved. And now I invite two participants to the stage, the most vociferous, who can portray the voices of animals and birds. So, the competition begins - the dialogue of onomatopoeia and the conversation of animals. Please get the task cards.
1. The chicken is a rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. The duck is a goat. 10. Sparrow - snake
Game for spectators "Hypnosis"
Dear friends, I invite to this wonderful stage 5-6 spectators who want to undergo hypnosis and one assistant.
Imagine, friends, that you are walking slowly through a fabulous and amazing garden, the sun is shining brightly overhead. And suddenly a wonderful flower blooms in front of you. Rose buds, carved leaves. From its blinding beauty, you close your eyes and in admiration go down on one knee, pressing your hands to your heart. The flower gives off a delicious scent. You feel?
Stretch your nose towards the flower. You wanted to rip it off to give it to your loved one. But be careful, the stem is prickly. Therefore, forward the relaxed right hand. You feel hot. Are you thirsty. And on a flower petal a large drop of dew froze. You wanted to lick it off. Stick out your tongue, froze. We opened our eyes.
Comrade foreman, a group of guard dogs are ready to guard the state border of the PMR.

7 competition "Mannequins"
And now I invite the most artistic guys to the stage, one participant from the team. Our competition is called - mannequins. Plastic improvisation in a given image until the command "stop", that is, I read the text, and you have to walk in a circle, imitating what I will tell. So, get ready, start!
1. A man, a former heavyweight tram champion. Growth is below average, legs are short (no longer than half a meter), chest is sunken, belly is watermelon-like, right shoulder is 30 cm below the left. Periodically blows his nose, very proud.
2. A woman, height 180 cm, low fatness, the right leg is shorter than the left, the spine is curved in three places, the tongue does not fit in the mouth. One eyebrow is higher than the other, often crying, crying easily turns into laughter.
3. A very tall man, a giant, the spine is bent with a question mark, drags his right leg, the lower jaw is pushed far forward. The grin is pronounced, lop-eared, often snores when walking, shy.
4. An old woman, close to her age, is engaged in race walking, her head and legs are shaking, she is blind, but her back is straight, her gait is jumping, suspicious, she often looks around, suffers from a chronic smoker's cough.
5. A child between the ages of 2 and 3, with a large head and thin neck. Tongue tries to reach his nose, often falls into puddles, cheerful laughter, even too much, suffers from chronic rhinitis.

8 competition "Shoe your team"
All participants take off their shoes and pile and mix. One of the participants must put shoes on his team. So, get ready, start!
Ved.: And now it's time to give the floor to our charming but strict jury
(Word of the jury and awarding of teams.)

***********************************

SCHOOL COOK

Good evening friends!
Today our meeting will take place at the Krendel club. Only today and only now are we opening a school for cooks in it. All school graduates can successfully work in our camp cafeteria. Competition games are held at speed. We start each game together.
Imagine that we are in a catering unit, the holy of holies of all canteens.

1 competition "Meet the Chefs".
Each squad was asked to prepare the so-called business card of their team, in which they would introduce the audience to their team of chefs and their assistants. Chef, soup cook, pastry chef, cook.

Warm-up "Edible-inedible"

The teams are called different objects, if it can be eaten, the children clap their hands, if not, they are silent.

Bulka. Screw. Jam. Cheese. Honey. Cheesecake. Wagons. Chocolate. Slipper.

Sail. Casket. T-shirt. Biscuits. Fish fat. Airplane. Beanbag.

Pasta. Marmalade. Bulb. Sausage.

2nd competition "To the cellar for potatoes".
Every meal preparation begins, as a rule, with the purchase of the necessary foodstuffs. Now our contestants have to bring potatoes from the cellar to the food unit. On the way you see the hoops - this is the entrance to the cellar. Participants are given bags with which, upon a signal, they run, crawl through the hoop, take 1 potato from the chair. Reverse in the same way.

3rd competition "Pour cereals into the cauldron"
Each chair has a bottle (empty), a pot of sand, a watering can, and glasses. You need just enough sand to fill an empty bottle. Each team must pour the sand from the pan into a watering can as quickly as possible, and from a watering can into a bottle.

4th competition "Bake a pretzel"
Now our chefs will show their culinary skills, they will bake each pretzel. On the tables are plasticine, a child's spatula and potatoes. At the signal, the first numbers of the teams run up to the table, take plasticine and roll it out until a pretzel can be made from it: they take it with a spatula and put it on potatoes. Whose team will bake the pretzel faster?

5 competition "Exams"
Let's summarize the results of our training at the "Krendel" culinary school. Teams now need to design a three-course meal menu so that the first, second, and third courses begin with the same letter. So, the team "………." the letter "K", the team "…………" the letter "B", the team "…… .." the letter "C", the team "………." the letter "O", etc.

6 competition "Best Dance"
Everyone passed the exams well, the mood is cheerful. There is an offer to dance. The teams perform the dance as a whole.

7 competition "Identify by smell"
Participants are blindfolded and asked to identify by smell what it is. Whoever was more accurate earns a prize.

8 competition "Eat a gingerbread in Vietnamese"
On the chairs in a plate are pieces of gingerbread and a couple of Vietnamese chopsticks. The players must quickly eat the gingerbread using the sticks.

9 competition "Original Recipe" (homework)

10 contest "Candy in flour"
On the chairs are plates of flour in which sweets are mixed. Participants must take the candies out of the flour without using their hands (one for each participant)

Summarizing.

The winning team is issued a certificate:

*******************************

"Fight - Gel - Show"
Good evening girls!
Good evening, boys!
Good evening, "LESNAYA POLYANA"! ..
Only today you are sitting in this hall somewhat unusual, because you and I are at ... (the hall shouts: “Boy-Gel-Show”!). Well done! A show is always a holiday, it is always a game .. But, like any game, we have our own rules. So, what can and cannot be done on our show? I will call these rules, and you will show them. Deal? Throughout the evening you can:
stomp and clap! (hall shows)
scream and hoot!
dance and sing!
greet each other with applause!
boys greet girls with a whistle!
girls - screeching!
you can send each other kisses!
to wave hands!
And just greet each other!

You all understood the rules, and now I want to introduce you to our esteemed jury, headed by ………………………………………… (presentation by the jury)

I suggest you go in search of the truth. And where is this truth to look for? We thought, thought, and nothing better came up with how to travel back in time. You are ready? ... Do you want this? .. Can you do it? What do you think, in which century is it better to start looking for the truth of the eternal dispute? Well, of course, in stone! Close your eyes…

(space music sounds)

And so, you and I found ourselves in the Stone Age. What were people doing there? What was going on there? I will name the various actions, and you will show them.
Men hunted animals ...
throwing stones ... and throwing spears ...
The women fanned the fire ... and collected the roots ...
Men fired from a bow ... and chased the animals with shouts ...
Women spanked naughty children ... and bared their teeth ...
And all together they jumped around the fire, thinking that they were at a disco! ..

And now we are inviting our participants to the stage - 1 boy and 1 girl from each squad.
(Rhythmic music sounds, the teams take the stage;
participants give their names)

So, let's start our first competition. Of course, the very first thing that ancient people, ancient men, went to do was “hunting a mammoth”.

1. Competition "Hunting for a mammoth".
To participate in this competition, we invite our boys to come down to the hall.
The “mammoth” will be an ordinary inflatable ball. Spectators chase the “mammoth” around the hall, the participant who touched the ball gets it. Contestants can move around the rows.
(rhythmic music sounds)
To participate in the next competition, I invite our girls
What did ancient women do in those distant times? While the men hunted mammoths, the women rested. As soon as the men returned with their prey, the women began to carve the skins of mammoths in order to sew clothes for their husbands. Our next competition is called “Skins stitching”.

2. Competition "Sewing skins"

Participants need to "sew" a large strip of skins on the stage. And the “skins” are the clothes of the spectators. Contestants can go down to the auditorium; spectators cannot go up to the stage.
(Here and in subsequent competitions, the Host, together with the audience, counts from 1 to 10 and the competition ends).

3. Competition "Rock Painting"

Each participant of the competition is given a jar of gouache of any color and a brush. Boys paint “portraits” of girls on “rocks” and stones, and girls - portraits of boys. The winner is the one who draws the best portrait.
(The jury announces the winner).

You and I saw that we were stronger in the Stone Age ...
Maybe in the Middle Ages everything was the other way around? A dead silence ensues in the hall ... our "time machine" is working.
(Space music sounds)

And you and I are getting ready to portray what men and women were doing in the Middle Ages.
Men fought with swords and swords ...
The women waved their handkerchiefs at them ... and pretended to be afraid of them.
The men under the windows sang serenades to the girls ..
And the girls shyly turned away and blushed ...
Men rode horses ...
Women shook in carriages and fainted ...

For the next competition, I invite girls.

Here are charming, beautiful girls standing in front of you. They do not yet know that they will have to travel far, far. The fact is that the favorite pastime of men of that time were "crusades". This is the name of this competition!

4. Competition "Crusades"

Task: the girls are given military commands. Sitting astride their "horse" (mop), the girls execute commands.
The winner is the girl who most accurately and faithfully carried out the orders.

Commands:
Rota, horses! Right! Left! Around! In a circle at a trot, march!
Stand in one line!

(The jury sums up the results of the competition).

I invite boys to participate in the next competition.
Of course, in the Middle Ages, girls were very fond of balls.
Oh, what balls they were! .. What dresses they were! .. And what hairstyles they were! Our next contest is called “Hairstyle”.

5. Competition "Hairstyle"

(1 girl from each squad with accessories are invited to the stage)
(While the teams in the front row are preparing their "masterpieces", a game is played with the audience.)

But that is not all. The XX century awaits us!
In the XX century:
Men fly on airplanes ...
Women milk cows ...
Men watch football ...
Women are repairing rails ...
And all together - cool off at discos! ..
6. Find your half
The girls are blindfolded and by their hair they must identify their boys who are sitting in the same row.
7. Competition "Cinderella's shoe"
All contestants take part in the next competition. Blindfolded boys will have to put on their girls' shoes. Girls take off their shoes, shoes are dumped in a common heap. Boys look for shoes by touch and dress them for their girls.
8. The most observant
Boys and girls stand in two rows with their backs to each other. In turn, everyone is asked questions:
- What color ... .. is your partner?
- How many buttons does your lady have on her blouse?
- What color is the hairpin?
- What shoes does your boy have?
- How many ears does your partner have?
- What are the buttons on your partner's shorts made of? etc.

9. Competition "Walking"

And now we will check how our girls can walk in different styles (alternately)
- The gait of a woman carrying very heavy bags from the market.
- The gait of a woman with sciatica.
- The gait of a business woman.
- The gait of an athletic woman.
- The gait of a child taking his first steps.
- The gait of a woman whose boots are very tight.
- The gait of a woman walking on a catwalk.
- The gait of a woman walking along the edge of a skyscraper.
- The gait of a very tired woman

10. Competition "Dance"

Now let's see how our contestants know how to dance in different styles and directions of music.
(summarizing)

I propose to end our evening with a declaration of love.
"Boys, what can we shout to the girls?"
- Girls, we love you!
"Girls, how can you answer the boys?"
- Boys, we have you too!
Boys, do you love girls ?! Girls, and you ?!
Well done! Once again we made sure that wonderful girls and boys who are capable of real friendship have gathered in “LESNAYA POLYANA”! Until next time!

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36.6 (YOUNG DOCTORS)

Dear guys, I don’t like you! Sit all day in beds, do not go to sports fields. So you in our camp will not live up to the end of the race. Just eat and lie on the beds - you can get shortness of breath. Measures are needed, then maybe they will also survive, at least they will survive until the end of the shift.
Our game is called 36.6. It is 36.6 - the normal temperature of a healthy person.
Health is the greatest value given by nature to man, but like all values, it can be lost. Each person should be able to take care of their body, otherwise it is difficult to hope for good health, well-being, and relationships with others. And also all people should live in movement, because movement is life. And you in our camp should not be passive.
Well, if you do get sick and your body is in danger, the first thing to do is see a doctor. A polyclinic is a medical institution where specialist doctors work. Every medical specialty has a name that can be long and difficult to pronounce because it is of Greek or Latin origin.
And now all together we will try to figure out the names of specialist doctors.

1 Competition "Who heals"
Children are offered cards with the names of medical specialties, which are written out of order with the decoding of the activities of a particular specialist. The task: to put an appropriate lesson against each doctor.

Cards

Pediatrician is a doctor who deals with childhood diseases.
Therapist - treating internal diseases using non-surgical methods.
ENT is a doctor who deals with diseases of the ear, throat and nose.
Surgeon - a doctor who deals with diseases that require surgery
Traumatologist is a doctor who deals with injuries and their treatment.
Cardiologist is a doctor who deals with diseases of the cardiovascular system.
Neuropathologist - a doctor who deals with diseases of the nervous system
A psychiatrist is a physician who deals with mental illness.
Oculist - an eye doctor.
A gastrologist is a doctor who deals with diseases of the gastrointestinal tract.

2 Competition "Therapist"

It is necessary from a distance of 3 meters to get into the mouth of the "patient" with three vitamins. Each hit - 1 point

3 Competition "Oculist"
Each squad has a table on which you can see colored circles. You need to carefully follow all the "paths" with your eyes and find out what color circle should be inside the square, triangle and rhombus. When determining the route, your hands should be behind your back.

4 Competition "Neuropathologist"
Neuropathologists are experts in human emotional states. You are encouraged to use your legs to demonstrate anger, reverence, fear, fatigue, delight - of your choice. Who will be more expressive.

5 Competition "Cardiologist"
In front of each member of the detachment is an envelope with fragments (parts) of one cardiogram. On one sheet of paper you will see the number 1. Try to collect the entire cardiogram as quickly as possible.

6 Competition "Dentists"
The squads are invited to solve the crossword puzzle and pretend to smile (erase the "black" tooth with an elastic band)
Crossword
1. What is bad for teeth (candy)
2. The object with which you brush your teeth (brush)
3, 4. Time of day, preferred for brushing your teeth (morning, evening)

7 Competition "Speech therapist"
You need to demonstrate the speech impediments of the patients. It is necessary to read the poem lisp, lisp, stutter ... (on assignment).
8 Competition "Surgeon"
Use a disposable syringe to pour liquid from one glass to another. The winner is the one who does it faster and spills as little water as possible.
This is a worthy business - to bring people health! But a person, in order not to go to doctors, must take care of himself, he must take care of his health. Remember: no one cares about you better than yourself.
We wish you that your body temperature is always 36.6. Be healthy!

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Game "SOCKS"

On the agenda is the question:
And what is the nose?
Nose in love with fragrances
The nose is drooping, guilty.
Nose closed from frost
Flushed like a rose
Nose cold, snotty
And a pecking nose, sleepy.
Nose up - assholes,
The taker's trail is with the dog.
Button nose - in childhood,
And frivolous - with coquetry.
But with a purple bruise
The peaceful spout is not familiar.
And sometimes the nose is sleek.
From brilliant green he is green.
Multi-hole - at the watering can,
Crooked - the villainess.
The nose is hard as a nut,
The nose is beautiful - no blemish.
And with experience he is wrinkled.
There is sniffling for no reason.
A nose that hasn't matured
And, of course, a long nose.
Nose popping out without asking
Curious as questions.
And snub-nosed - what is this?
Nose, of course, what else!
A twin nose is a twin nose.
That seems to be the end.

How many beautiful poems, songs, epithets are dedicated to eyes, lips! Much less attention is paid to the nose. Why? The nose is the "prominent" part of the face. And on what kind of nose it is, sometimes a lot in a person's life depends.

The poor nose is undeservedly forgotten! Let's restore justice, we will pay due attention to the nose today. First, let's check your erudition, how savvy you are in the "question of the nose." You should answer quickly. Whoever answers correctly - brings a point to his team.

1 competition "What would it mean"

What does the expression "The nose is not mature" mean? (Anyone else too young to do anything)
-Name the fairy-tale characters with an unusually long nose. (Dwarf Nose, Pinocchio, Pinocchio?)
-What does the expression "hang up your nose" mean? (To be discouraged, upset.)
-What does the expression "with a gulkin's nose" mean? (Very little.)
-What does the expression "Poke your nose" mean? (Indicate something for edification, usually in a harsh manner.)
- Where did it come from and what does the expression "hack on the nose" mean? (Means well and for a long time to remember.)
-What does the expression "lead by the nose" mean? (To deceive, to mislead, usually by promising something and not fulfilling the promise.

2 Competition "The most sensitive nose"
One player from each team is called, they are blindfolded. Various odorous objects are brought to the nose. If you guess wrong, you get a penalty point. First, they offer banana, apple, lemon, orange, soap, toothpaste, perfume or cologne. Then the task becomes more complicated - they offer spices: pepper, cinnamon, cloves, etc.

3 Competition "Nose in words"
Who will name more words containing "nose"? (Contribution, rhino, stretcher, carry-over, platypus, footnote, tray, etc.

4 Competition "The nose in proverbs, sayings, riddles"
The teams take turns calling riddles, proverbs, sayings that they know about the nose. Who is bigger?
- People always have it, ships always have it. (Nose)
- You can solve the problem freely:
I am a small part of the face.
But read me from the end -
You will see anything in me. ... (Nose is a dream)
- The curious Barbara's nose was torn off at the bazaar, etc.

5 Competition "Attach a nose to a snowman"
At some distance from the players, two stands are placed; large sheets with the image of snowmen are attached to them. The place where the snowman's nose should be is circled. Children are blindfolded. On a signal, they should reach the snowman and put on a carrot nose. Other children with the words "To the left, to the right, lower, higher" can coordinate the actions of the participants. As soon as the nose is in the circle, the participant is allowed to remove the bandage and quickly return to his team, passing the baton-carrot to the next participant in the relay. The winner is the team that finishes the es-tafet faster.

6 Competition "The nose got sick" (recipe for the common cold)
Teams present their performances. These can be scenes, poems, ditties or the message "News from the first-aid post", where children will tell you how to help with a runny nose, nosebleeds, etc.

7 Competition "Drawing with a nose"
Summoned 1 participant from each squad. They are invited to draw a smile of a person, but this should be done not with a brush, but with a nose.

8 Competition "Chastushka about the Nose" (d / h)

Leading. The jury will give the floor. Now we are going to find out who "left with a nose" who, who "wiped his nose" with whom.

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"Benefit of Baba Yaga"

Dear friends! Today, no home is complete without a TV. You are happy to watch various shows with the participation of all your favorite artists, actors and presenters. Mothers and grandmothers enthusiastically watch various concert programs. For example: Benefit of Shifrin, Petrosyan, Elena Vorobei.
And today we will have an unusual benefit performance. Benefit of Baba Yaga. This fabulous inhabitant of the forest is known by everyone, from small to large. But nobody really saw her. Only today and only now, dear guys, you will have the opportunity to personally enjoy the company of the beautiful inhabitants of the Merenesti forest. So, meet our charming Grandmas of the Hedgehogs of the Forest Glade.
The exit of the Babok Yozhek on the stage.
Now let's get to know our lovely girls better. Each participant had to tell a little about herself.

1. Test "Business card"
Miss Moscow is, Bust, Leg
Well, where is Miss Yaga
Everything!
We will collect red girls
We will hold a super competition
Ugh, ugh, I can't believe my eyes
What a lovely babble
How fits these fairies
Ringing Miss Baba Yaga

But our Grannies Yagulki would live in loneliness hard, if there were no dear friend nearby.

2 test "My darling".

Each B. I am given a sheet, with a felt-tip pen or marker to draw a faithful friend of the forest old woman - Koshchei the Immortal. The winner is the one with the most interesting Koscheyushka.

3 test "Makeup Baba Yaga".
Berries, vegetables, fruits - they
For makeup, nature gives
Who will turn Baba Yaga into a flower
This competition will win.
Apply makeup on the image of Baba Yaga.

Challenge 4: Shards of Happiness

Drawings with the image of Koshchei the Immortal are cut into 10 parts. Our lovely participants need to assemble the drawing correctly as soon as possible. Who of you turns out to be more agile than the rest is the winner.

5 test "Making a spell" (d / h)

Applying the art of witchcraft
Come up with a magic spell
And more fantasy will help you
Just 10 words
Should be there
Who will come up with more original and better ...

6 test "Dance with a broom".

The broom is a luxury, our Auto
Baba Yaga is no one without a panicle.
Broom dance is a thrill, it's heaven
Your partner can take off, don't forget
Hold tight to your beloved broomstick
And in a whirlwind of dance you spin with her

Fast and slow music sounds. B. I dance to the music.

Summarizing.
The most fashionable Baba Yaga is ………………………………
The most charming Baba Yaga is …….
The kindest Baba Yaga is …………………….

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Feast of Neptune

Characters: Neptune, Wife, Sea Diva, Mermaids, Imp, Pirates, Neptune Guard.
The boat is sailing with Neptune and his retinue. The music "From across the island to the rod" is played.
Sea Diva: Attention, attention!
The bugler's signal sounds -
And now without delay
To us on a radiant wave
Neptune floats from afar!
The road was not easy ...
So let's meet honor by honor,
Welcoming everyone together!
(Everyone shouts: "Neptune, Neptune!")
Neptune: I was in a hurry, in a hurry to sail as soon as possible ...
Greetings, people, the lord of the seas!
And my friendly army ascended the shore,
To look at you and show yourself.
Sea Diva: Something your voice is sad
And you yourself ... that ...
Al in the depths of the sea
What happened?
Ali is dissatisfied with what, Neptune, on Earth?
Why is there suddenly sadness on the Tsar's brow?
Neptune: You're right, Sea Diva,
Today I have become sad,
Give me a tear in the morning now ...
Oh, I’m not comfortable with everything!
Sea Diva: So open up, do mercy!
Share your misfortune.
Neptune: Many complaints have accumulated
In my office!
There are for adults, for children,
For girls, for boys ...
I just can't find words
How annoying to read them!
From bad mood
A storm arose in the sea ...
Sea Diva:
Ah, Neptune, dear prankster,
Than in vain to boast of strength,
Thunder, throw lightning,
I'd better tell you to call
Our fabulous mermaids -
Everyone is pitiful next to them!
So they will sing and so dance -
All sorrows will be blown away by the wind!
Hey little mermaids, to me -
Dance among the stones!
Mermaids sing and dance:
We are green mermaids
Lovers in the blue sea
Playful - oh, trouble! -
Water is boiling behind the tail!
The bearded king of the sea
Do not look with such longing!
Your joyful dance
We will amuse you!
Among us is the Sea Diva,
There is no better commander.
Let the storm come stronger -
We dance without hack.
And such voices -
The heavens shake!
We are green mermaids
Lovers in the blue sea
Playful - oh, trouble! -
Water is boiling behind the tail!
Neptune: Yes, it's not easy to resist
Don't ruffle your beards
Don't start dancing!
Wait, I’m now! .. (with a groan trying to get up from the throne),
Sea Diva (while holding Neptune):
Stop, Neptune, take your time!
A bit old already, sit down! ..
Call the devil
Let people be amused!
Neptune: Hey little devils brothers
Come out to warm up
Sing us more fun
A song of monkfish!
The sea devils appear, sing and dance:
At the monkfish
Sailor gait,
At the monkfish
Tinned throat.
We sing along together -
Hear over the sea!
For insurance you need
Plug your ears!
From our vocals
Lost sleep
Alla Pugacheva,
Leontiev and Kobzon.
We sing along together -
Hear over the sea!
For insurance you need
Plug your ears!
At the monkfish
Sailor gait,
At the monkfish
Tinned throat
We sing along together -
Hear over the sea!
For insurance you need
Plug your ears!
Sea Diva: Neptune, take a look over there:
Trouble is approaching us!
Neptune (sighing): Trouble again? So what now?
Sea Diva: The pirates have surrounded us.
Pirates sing a song to the melody "Yaroslavl guys":
We are funny guys
Space is not enough for us!
And it is not in vain that she is afraid of us
The retinue of the formidable king.
Our trick is very simple -
We take everyone on board.
For us - ducats and wine,
The rest of the helmet is on the bottom!
Everything is for the formidable king!
We sail its seas
And, until they swept away,
Sinking, sinking ships!
Smile, Jolly Roger!
I don't care what comes later.
And while we still live -
We drink and we dance and we sing!
We are funny guys
Space is not enough for us!
And it is not in vain that she is afraid of us
The retinue of the formidable king.
Neptune (shuddering): The song is too scary ...
Fu, what ... faces!
I don't need this gang
Where are the royal guards?
Show yourself:
Sing along
Sing it zealously
Loving your Master! (simultaneously displacing the pirates from the site)
The guard of Neptune sings:
Where Neptune is sailing is a big secret,
Big secret, big secret ...
And we always
Let's follow him.
They are faithful to our king of the sea,
And we are not afraid of pirates!
Chorus: Oh, zealously
The guards are singing!
If someone finds something -
Let's call for an answer.
The king of the sea will order:
"Fire!" Let's make a cutlet!
When we sail, a wave flies from us,
A wave is flying, a wave is flying ...
And we stand up like a mountain for Neptune!
We sing so that even ships
They go around half the earth in a day.
Chorus:
To you, Neptune, we shout:
“Hip-hip, hurray! Hip-hip, hurray! Hip-hip, hurray! "
And again we have to go to work.
We will show everyone who is against the king,
Where the sea crab hibernates on the sly!
Chorus.
Neptune (to all):
Thank you my friends!
Yes, I have to admit
That I am happy with the holiday -
Amused the old man!
But stop singing and dancing
It's time for us to get down to business.
I went ashore then
To understand thoroughly
With everyone on the shore
I saved up a lot of sins.
Addressing his wife:
My light, little wife, tell me
Yes, report the whole truth.
How do tourists relax?
Do they sunbathe on the sand?
Wife: Complaints about the captain:
Tourists on the ship came to rest,
And he does not allow drinking, smoking and walking at night.
Neptune: Call the captain here
And in the waters of Tsna - to redeem! (bathing the captain).
Neptune (to his wife):
Is there any other opportunity
Is there any other disgrace on the ship?
Wife: Complaints about cooks:
Not tasty cutlets, pilaf,
And we would have smoked balyk
Or sturgeon caviar?
Neptune: Call the cooks here!
Start washing! (bathing the cooks).
Neptune: People will be able to figure it out
To whom later, to whom now
Swim, jump and splash!
And it's time for us to go back.
Rowers, on the oars! Hey, the banners are higher!
Let's get together in a friendly circle
Again in a year - I believe in it!
Until we meet again on the shore! Until next summer!

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HAPPY MOOD TO YOU!

Summer vacation for children is the most wonderful time! That is why it is so important for its organizers to make it rich, interesting, exciting, and also useful both for health and for the development of a full-fledged personality. A very striking example of this is competitions in the camp for children. How to organize them correctly, what scenarios to use for their implementation - this will be discussed in this article.

Creative contests in the camp for children

It's no secret that many guys just love to draw. And the most common is the asphalt drawing competition. It can be a separate thematic event or one of the parts of a larger one. When developing contests in the camp for children, it should be remembered that the main thing in them is not victory, but participation. Therefore, it is necessary to reward not only the winners, but also all participants without exception. You can also run wall newspaper and poster contests. And the exhibition is a real journey into a fairy tale! And let the guys evaluate themselves, throwing their token into the closed piggy banks placed in front of each craft. You can give the guys three different-colored cardboard rounds worth 1, 2 and 3 points. Interesting contests in the camp for children for staging fairy tales or songs, for expressive reading of poetry, for the best performance of numbers.It is appropriate to hold these events in and attract guests to them: moms, dads, grandmothers, grandfathers, sisters and brothers. Let them, together with the children, draw and sing, dance and solve riddles!

in summer camp

Everyone's favorite "Merry Starts" is liked by both adults and kids. Next to them are in the first lines in the rating of the competition "Mom, Dad, I am a friendly family."

You can develop a whole program of a sporting event, which includes a team orienteering competition, moving around the terrain with obstacles, guessing charades and performing creative tasks. For example, each team is given a plan with a specified checkpoint. There the participants are met by consultants or judges. After completing a certain task (guessing a charade or rebus, depicting a live picture, performing an amateur performance number), team members receive the following plan with a marked second checkpoint. And in the "waybill" the judges make a note: you can indicate the number of points received, based on the time of arrival and the quality of the task.

Competition "Miss and Mister Camps"

Perhaps this is one of the favorite activities in the children's team. They spend it already in the second half of the shift, when sympathies have been determined. Those who wish to take part in it are invited to the stage. It is best to start the holiday with a concert program. Each competitor will show what he has prepared, and independent judges will evaluate the performances on a ten-point system. Then you can hold a "beauty contest". It's best to make it funny. For example, you might ask everyone to choose an attribute of their clothing so that they can be presented to viewers as the "squeak of fashion." Newspapers, medical bandages, a plastic wicker bread basket, a dog collar, a colander and other, at first glance, completely inappropriate items will act as attributes. The humor and resourcefulness of the contestants is assessed. Then the representatives of the stronger sex are invited to invite the lady that they liked the most to dance. The judges give marks to the couples. And the points scored by the participants should now be added: the competition will be doubles. It is conducted "on tickets", which contain tasks such as: "to portray a pantomime a commotion before the school principal arrives at the house" or "a meeting in the forest with a wild tiger - a pantomime". Couples can be given a few minutes to prepare. After such a contest, Miss and Mister will be determined for sure!

Fun contests for the summer camp!

Make a Wish Contest

Participants collect any one item, which is put into a bag. After that, one of the participants is blindfolded. The presenter pulls out things in turn, and the blindfolded player comes up with a task for the owner of the pulled out item. Tasks can be very different: dance, sing a song, crawl under the table and hum, and so on.

There are many balls scattered across the floor.
Those who wish are called. And on command, to fast music, each of the participants must take and hold as many balls as possible

1. Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever was able to do it first is the winner.

2. Who said "meow"

One player sits on a chair with his back to the other children. Those come up in turn and say, for example, "Woof-wow", "Mu", "Meow-meow", "Chik-chirik", just growl or say other phrases. The person sitting by the voice should guess who exactly tweeted or barked at the moment. If you've guessed right, then the player who uttered the sound or phrase sits on the chair.

3. Chain

In the allotted time, make a chain using paper clips. Whose chain is longer - win the competition.

4. Competition of artists

Blindfolded moms draw a gift for their children. The mother whose gift looks prettier wins.

5 stick your nose

Draw a funny face (without a nose) on a large piece of paper, sculpt a nose out of plasticine separately. Attach the sheet to the wall. The players step back a few steps. They take turns blindfolding, approaching the portrait and trying to stick their nose in place. The one who sticks the nose more accurately wins.

6. Do you know each other?

Several couples (mother and child) stand with their backs to one another. The facilitator asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash the dishes?
3. Does your child like brushing their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy going to school?
The winner is the couple who answers all the questions correctly.

7 "I know five names." Children take turns hitting the ball on the ground and at the same time say: “I know five names, boys” - and list what names they know, with the words: one, two, and so on up to 5. You can increase to 10. And so in turn. Then, girls' names, cities, animals, plants and whatever. The one who pauses for a long time and cannot remember loses.

8 TO oncourse "Dialogue of animals"
Ved. And now I invite two participants to the stage, the most vociferous, who can portray the voices of animals and birds. So, the competition begins - the dialogue of onomatopoeia and the conversation of animals. Please get the task cards.
1. The chicken is a rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. The duck is a goat. 10. Sparrow - snake

Memorina

1st round. "Finish".

Pupils must draw something to each of these figures in order to turn it into one or another drawing. Who will come up with more drawings for a while?

9. Jump like:

Sparrow;

Kangaroo;

Hare;

Frog;

Grasshopper.

7. Execute

10. Imagine that you are animals who really want to sing, but cannot speak humanly, and now sing in chorus the song "Let them run awkwardly ...":

Walk;

Meow;

Flush;

Cackle and cough up;

Shit.

11. competition "Identify by smell"
Participants are blindfolded and asked to identify by smell what it is. Whoever was more accurate earns a prize.

 

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