How to build the best base in No Man's Sky Next. How to build the best base in No Man's Sky Next No mans sky offline resource collector

I did not defeat the guards and realized that I needed a new weapon. Traveled through other players' systems and found a good rifle.

Now I have as many as seven pages of the list of planetary systems on my portal. Of these, only one page is my discoveries, and all the rest are strangers. During one of the random system jumps, several of my missions were transported to the other end of the galaxy. One of these tasks is the archives of the base computer. First, I was sent to a distant station through a portal, then I made a warp to another system, and there I flew to a snowy planet. All the same, foreign lands, but not so much - what if the local player has not yet made a warp here and will never do it. Then it will rightfully be my planet.

Found deposits of dioxite. The advice from helped: by reducing the radius of the mining manipulator, I dug up one and a half stacks from one field. I remember that glass also needs a frost crystal. I looked at the wiki, where it comes from - from special plants, just like pickles and star bows. They were not around, and I flew in a ship at low altitude, looking out for tall plants with green fruits. Soon I found a clearing with frosty crystals:

I deleted the quest base a long time ago, but for some reason it remained in the list of the portal. I tried to teleport there - I was transported to a toxic planet in the place where the base used to be. Well, okay, you don't have to fly. I noticed that some of the stones there are not simple, but with starfish:

Returning to my base, I restarted the tasks that led to other people's systems. I'd rather do them on my own territory.

Began to study agriculture... The farmer hack clearly decided to mock me and advised me to first plant the most foul-smelling plant - the koprita flower.

Then it's better - I planted a splash, which gives frosty crystals. Now you don't have to fly to other planets after them.

The scientist sent me to the Korvax station. She was guarded by three guardian drones. Then I thought, why not do two tasks at once - to the station and to kill the guards. I switched the task, the guards immediately attacked, began to beat them. With a new multitool and three S improvements, the guards began to fall many times faster. The dog is still nasty, although it is much easier to kill.

Learned how to use a personal power shield. I read on the wiki that to turn it on, you need to hold down the right mouse button. As long as you hold the button, the shield is active. For some reason, this is not written in the game, how am I supposed to guess about it? Still, in some places the game has stupid controls.

The large walking robot appeared again. After killing two drones, I verified that the mission still hadn't been completed. We'll have to beat the robot. I try to shoot in different places - the damage goes on and on. You often have to hide behind the building to restore the shield. A radioactive storm has begun. There is nowhere to hide in the middle of the battle, you need to often charge the shield. The damage went only to the legs. Looking more closely at the guard, I saw that on one knee I had broken the armor, and on the other I had not. He started shooting at the second knee, after which the phase changed, and the robot began to shoot with a different skill. After that, wherever I shot - nowhere the damage goes. The bullets just bounce off the robot. I ran out of cartridges, but I ran behind the building and quickly made new ones. The storm was over, and the robot was still invulnerable.

Singles have their advantages - you can pause in the middle of a fight and go read how to kill him. And so he did. Wikis and guides are a great thing. It says that you need to use a different type of weapon that does not have bouncing projectiles. Just recently I set up a pulse velocity for a test, switched to it - now it works. True, it discharges very quickly, but it's not scary - you can always run behind the building and recharge. So I killed a huge robot and got its brain. Finally, the task was valid.

The fight did not end there. Another similar robot and a pair of drones appeared. I killed the flying guards so they wouldn't interfere. I remembered why I flew here - to get to the plant. Running in circles from the robot, he broke the factory door and went inside. There, the robot could not reach me and stopped attacking. Here's what's left of the first robot:

I found a clearing of gamma grass on the visor and collected it just in case. Surely useful in a farm.

In the list of recipes, I found an autonomous machine for extracting resources. I wanted to try to build it, but this requires 100 uranium. I have not come across large deposits, but from one to several pieces of it falls from ordinary stones. Deciding that digging fifty stones would take a long time, I ran to the starship. On the way I came across a clearing with small stones, which I usually ignore. But less than one uranium will not fall out of them. Collecting fifty small stones is much faster than sawing large stones for half an hour. So I got 100 uranium quickly enough.

I returned to the base, tried to put the resource collector on a large stone - it is not. He doesn't want to collect carbon crystals either. Requires a resource deposit. It turns out that he is not so useful. I arrived in an all-terrain vehicle to the nearest copper deposit (it's good that I hadn't dug it before) and put it there. It works, it is filling up on the sly. Now, when you need copper, you can simply come to the collector and pick up a stack of copper. It should be convenient, but carbon or ferrite is needed much more often.

So I came up with the idea to set up bases on different planets, instruct collectors there, and then just teleport between bases and collect resources. But what about exploration and travel? The day I sit on the same planets and have not discovered new systems. The only exception is the snow planet. No, that’s not so interesting, I rejected the idea of ​​mass collectors.

Playing on the galactic market can become the main way to earn Units. But first, as with any business, you need a plan. Game2Day has prepared a small guide on how to trade correctly on galactic trading terminals, where to find them and how to get rich with them. Go

Economy in Space

Each solar system in No Man`s Sky has its own economy. It sounds a little scary, but don't worry. In essence, the whole difference between economic systems lies in a few percent of the value of the elements. In some galaxy, one element is cheaper, in another it is more expensive. But in some places the difference between resource prices is significant. It is worth earning on these elements.

There is a lot of information in the trading dialog box, so first it is worth breaking it down into categories. Some items are inactive. These are elements that are not available either from the player or on the market itself. Below the item's name is the current price, followed by the difference between it and the galactic average resource cost. For example, in the image, plutonium costs 40.6 Units apiece, which is 1.5 percent less than the average galactic price for this resource. Below you can see how many units are currently available for purchase / sale and their total cost. You can control the number of items when buying using the arrows.

How do I find Galactic Trading Terminals?

Galactic Trade Terminals are located in four standard locations. On planets, they stand separately from everyone, with a save point and a bunch of boxes. There are always terminals at Outpost and Trading Posts (buildings with landing sites). The last location of trading terminals is space stations.

You can trade not only on official terminals. You can do business with other space travelers as well. Wherever the ship can land - trading and guard posts, space stations, pilots meet. You can buy goods from them for a pittance and then sell them at twice the price.

How to play the market?

Whenever you're hunting for something specific (like Dynamic Resonators for your Hyperdrive), you should focus on items with an asterisk.

In principle, items marked with a star can be sold for twice the price of resources given or spent for them. For example, the photo below indicates that a particular star system pays double the price for Suspension Fluid. This element can be made with Carbon. To make money, it is enough to visit the nearest planet where there are trees, fill up the inventory with carbon and return for profit. Several minutes of work and 200,000 units arrived.

For industrial goods and other valuable goods, you can find the system that needs them the most. An example in the photo is a Dynamic Resonator.

To do this, you need to walk around the hangar, buying up all the Resonators from the arriving pilots. Result: 30,000 units spent, 60,000 worth of goods sold. This move turned 100,000 units into 4 million in 2 hours.

It's not the most fun gaming experience, but it's safe and consistent. In addition, when a new shuttle costs 18 million Units, the way of earning is not so important, the result is important.

Even at the start " New game" v No Man's Sky Next you will soon be able to build your own base. On the one hand, you will not be able to take advantage of all its advantages and create unique additions for a very long time, on the other hand, even the initial base will give several excellent functions, including teleportation - fast movement between space stations and planets of different star systems.

Later, you will build specialized terminals, hire specialists, use the services of a shopping center or landing site, it will be easier to obtain and use blueprints!

Base building can be simple or complex depending on what you want to end up with. You can build a windowless box on every planet you visit, or spend a little time on one of them to create a huge fortress with all the amenities you've only dreamed of.

How to build a base

To create your own database, all you need is a dedicated computer. Open the equipment menu and select it in wearable technologies (same place where signal purifiers or amplifiers are created). To create it, you need chrome metal, which can be crafted with a copper cleaner. If there is still no option to create a base computer, then continue the storyline (tutorial) by communicating with Artemis. Warp a couple more systems, then check again.

Base computer

When you make a computer, then interact with it to start building the base. From now on, you will have a technical territory. Despite the fact that there are no buildings here, this place is already considered your base.

Teleporters and space stations

After the computer is installed and you indicate its location, it will be possible to move here using teleports on space stations. Please note that the journey will be one-way, but it will allow you to collect various resources from planets and quickly teleport to space stations in order to sell them. At the same time, your ship will follow the same direction.

Teleport

A little later in the story of the game, it will be possible to build your own teleport on the base. This means that now you do not have to travel to other planets through space stations. You will create your own teleportation network to quickly travel across the Galaxy and search for the necessary resources.

Renaming base

When you are in the teleporter, you can scroll through the list of all targets for movement, including portals at other bases, space stations and fortresses of other gamers, visited earlier. This list can seem rather confusing and complicated as most of the generated names will be similar.

Rename menu

You can rename your own database on your computer. Choose titles that stand out from the procedurally generated ones so you can easily recognize them later. You can use the names of real cities or places corresponding to the climate of the planet. For example, call a planet covered with ice "Antarctica", deserts - "Africa", etc.

As stated above, at the beginning of the game you will not have much variation when creating your own base. We will say more: it can only consist of a computer and a teleporter, if the latter has already been unlocked.

As you progress, you will learn how to create wooden slabs that allow you to construct a building without windows. However, even the simplest structure of walls, roofs and doors can protect you from dangers. environment and representatives of the local fauna. Create a portable purifier and teleport outside so you can travel to any previously visited locations.

How to build more interesting things

No Man's Sky has an additional currency that is also used when expanding the base. Use the scanner to look for buried modular technologies (icon with two stripes, reminiscent of the Wi-Fi symbol). When you find it, use the landscape manipulator to dig out the object (usually it is not buried so deep). For this, you will receive accumulations of nanites or, more importantly, saved technologies.

Once you have several of these parts, you can go to the Portable Technologies menu and create a Blueprint Analyzer. Thanks to this, it will be possible to obtain new parts and materials for upgrading the base.

Drawing analyzer

When the base computer is available in the portable technologies menu, you can stake out a small territory for yourself on the selected planet. However, there will be no access to all the functions of the base. If you want to get something more unique and useful, then you have to follow the main storyline.

Follow the orders of Artemis until the story continues with the tasks of Apollo. As part of the Ghosts in the Machine quest, you will be asked to build a base. There you can also create an overseer terminal and hire an appropriate specialist at the space station. The overseer will then begin to issue missions related to the base.

After adding the first terminal, the territory will expand significantly and the base will no longer look like a small shelter. You will start to get more useful technologies and start creating valuable resources - for example, gravity balls, which you can use on your own or sell on space stations.

Terminals and specialists

At the time of this writing, five specialized terminals were available for the database. They are unlocked as you complete the Ghosts in the Machine quest. It all starts with the construction terminal. By rebuilding new terminals and adding a specialist to them, you get a series of side missions associated with him. Completing them will reward you with useful specialization-specific blueprints. For example, a weaponsmith will give out blueprints for a multitool, allowing you to improve it and complete several other additional tasks.

One of the terminals

All terminals and specialists:

  • Construction terminal and overseer. The last character will be the first NPC you hire to work at the base. Completing the Planetary Base Building side quests will result in blueprints for other specialized terminals, storage blocks, and new structures and decorations for your new home. Blueprints will also be issued for the creation of your own galactic trading terminal and landing pad.
  • Science terminal and scientist. Side Quests for your Korvax Scientist will provide blueprints for crafting and a few new pieces for portable tech.
  • Weapon terminal and gunsmith. The gunsmith represents the Wy'kin race. Its side quests will reward you with blueprints for suit, multitool, and ship upgrade modules.
  • Agricultural terminal and farmer. The Geck farmer you find will allow you to complete quests for which you will receive blueprints for seeds and hydroponic trays. Thanks to them you will be able to grow own resources including frozen crystals, solanium and gravity balls.
  • Exocraft terminal and technician. A Wy'kin technician will provide blueprints for creating exocrafts (machines that move on the planet's surface) and their modules that improve them.

Huge purifier

Huge purifier

As your base expands, you will need even more resources. Fortunately, it will be possible to build a huge purifier around this time. You will find it in the list of persistent technologies in the build menu.

The large purifier takes up a lot of space, as its name suggests, but does not consume fuel. If you only place one item or item, then it will work the same as a portable cleaner. But here you can use up to three different ingredients, which opens up many new recipes. For example, you can mix oxygen and ferrite (iron) dust to make rusty metal.

More importantly, however, such a device changes the recipe ratios, making them more beneficial.

If, using a portable purifier and adding sodium, you could get sodium nitrate in a 2: 1 ratio (two units of sodium to get one unit of nitrate of a given substance), then, for example, when mixing sodium with condensed carbon, you can get six units of nitrate (to one unit of condensed carbon is added to the recipe above, but the amount of substance at the exit is tripled).

A huge purifier is also used to create more exotic elements like phosphorus or dioxides.

Autonomous units, beacons and atmospheric collectors

Expanding the base will open up access to three more useful portable technologies outlined above. Each one requires a considerable amount of resources to create, but they can be used to automate some tedious processes.

More about technologies:

  • Lighthouse- the simplest unit that allows you to place a marker on the map. Throw one of them on the ground so that you can easily find the right place on the planet later. For example, the point where you left the autonomous unit.
  • Autonomous unit... Such devices can be built on any resource deposits. You just need to start it up by spending carbon. It will start functioning until the place is depleted. At this moment, it will remain just to pick up your reward. They are especially good on dangerous planets, where you cannot stay in the same place for a long time. Place the unit, then return to the ship and wait for it to complete its work.
  • Atmospheric collector... Just like an autonomous unit, the device is installed on the surface of the planet and works without your presence. Do not forget to throw a beacon next to it so that you can easily go back to get the collected resources. The equipment collects individual gaseous substances from the air, which can later be collected and used for various purposes. What kind of gas will be collected depends on the type of planet you are on.

One of the main innovations that came out for No Man's Sky over the past two years is the ability to create your own base. In a recent update called Next, this mechanic received a couple of changes and additions. For example, you can now build it almost from the very beginning of the game, and at any point on the selected planet, but we are still talking about the initial command center, which has only a few functions (for example, teleportation between important places in the galaxy).

When you level up, you can create unique equipment and special terminals, as well as hire workers, buy resources in mall, make it easier to mine blueprints and use the landing pad. If you are going to build a truly functional and useful base, then you will have to spend a lot of time designing and implementing it. Moreover, without the presence the information you need this process can be significantly delayed. So we decided to write detailed manual about the construction of our own base in No Man's Sky Next.

Base construction: initial stage

To start building your first Command Center, you will need a dedicated computer. Enter the equipment section and go to the tab with portable devices (here you can also find a signal purifier and amplifier). You can create it if you have chrome-plated metal made with a copper, emeril, cadmium or indium cleaner.

Note: If it is not possible to create a computer for building a base, continue to go through the storyline quest chain (tutorial), talking with Artemis. Try deforming two or three systems, and then look again at the equipment menu.

After creating a computer, click on it and start building your own complex. A certain area will turn into a technical area. Although there will be no structures on it, it will already be considered a game by your command center.

Communication with space stations

Once you place the computer and choose its location, you can use it as a teleport to space stations. In addition, from them it will be possible to move to the planet where it is installed this device... This will significantly speed up the collection and sale of resources. The starship will automatically follow on your heels.

Later, you can create separate teleports at the bases and move not to space stations, but to the planets you need. It will be possible to build a large-scale teleport network, thereby uniting almost the entire galaxy.

How to rename the base

While in the teleportation device, you will be able to scroll through the list of all objects to which you can move. We are talking about space stations, other bases and command centers of other players. If it includes dozens of goals, then you will probably start to get confused about it, since the randomly generated names are very similar to each other.

Fortunately, you can easily give your databases unique names. We recommend that you designate them with numbers and associate them with the area in which they are located. This will make it easier for you to remember and recognize buildings in the future.

Base building: additional features

At the first stage, your base will be able to perform very few functions, since, most likely, it will only consist of a teleport and a base computer. But over time, you will learn how to make building slabs from which you can build a small structure without windows. However, even such a simple building can, if necessary, protect you from monsters. Later, other building materials will be revealed to you, thanks to which you will be able to build real works of art.

How to expand the base

A new currency has appeared in the game, which plays an important role in the expansion of the command post. To find it, follow these steps:

  1. Grab a scanner and start looking for modular technology (a badge with a couple of stripes) buried in various corners of the world.
  2. Having found such a resource, use the landscape manipulator and dig it up (you won't have to dig for a long time).
  3. For the item you find, you will receive clusters of nanites and special technologies.

Having got your hands on 5-6 such items, go to the section of portable technologies and build a blueprint analyzer. This equipment will give you the opportunity to extract new elements and resources necessary to improve your base.

By adding your first terminal, you will notice that the base area has grown significantly. It will no longer be a regular bunker. You can turn the building into a real palace and start getting valuable resources (for example, gravity balls) and technologies from it.

How to create a large purifier

Over time, you will need a huge amount of resources to further expand the base. However, by this point, you should already be able to create a huge purifier. It should appear in the construction section of the permanent tech tab.

This equipment requires a lot of space, but it does not consume fuel, that is, you only need to place one type of element in it without fuel. Otherwise, it works like a regular portable cleaner.

Its features include the ability to use 3 different components at once, which significantly expands the number of recipes. For example, you can try mixing oxygen and ferrite dust to extract rusty metal. Only with the help of it you will be able to obtain such unique materials as phosphorus or dioxides.

Plus, it changes the ratio of input and output elements, which significantly increases its profitability. For example, in a portable purifier, to obtain 1 unit of sodium nitrate, 2 units of sodium are required, and in a large purifier, you can produce 6 units of sodium nitrate at once by mixing 1 unit of sodium with 1 unit of condensed carbon.

What are beacons, autonomous units and atmospheric collectors for?

During the development of the base, sooner or later you will be able to unlock 3 rather useful portable technologies: a lighthouse, an atmospheric collector and an autonomous unit. Their construction will cost you a fairly large amount of resources, but with the help of them you will be able to automate many processes. Below are their main features:

  • The lighthouse is a simple device thanks to which you can place a highly visible marker on the world map. Thanks to this pointer, you can easily find any places you need on the planet, for example, areas where autonomous workers are located.
  • Autonomous unit - they can be built on various deposits. They will extract resources until they run out. We advise you to place them on planets with unfavorable conditions for life. Do not forget to visit the units from time to time to collect the materials they got.
  • The atmospheric collector is similar to the previous device, as it extracts useful gaseous substances in an autonomous mode. Be sure to place beacons next to collectors so that you can easily find them.

In the end, you can build the base of your dreams in No Man's Sky and then fill the galaxy with copies.

- the game is not so much about space flights as about research. Well, since we are not playing for, say, a photographer who is exploring something in order to take a good picture, but for a completely selfish, lonely astronaut who does not complain about altruism, then we should have appropriate thoughts. In other words, on the surface, as well as in the depths of the planetary ores, we will extract all kinds of resources, as well as simply steal them, fighting off the guard robots guarding them (or even letting the robots themselves on the resources as well).
So that the players do not relax, so that they do not get bored of flying on one tank to the very center of the universe, the developers have come up with a system for extracting resources, without which we cannot travel far. In general, this, of course, is not Minecraft, where excavations of all useful things have been raised to the absolute, but you will have to dig a lot, or rather shoot with a special resource-extracting blaster.

Why do we need these same resources? First, for the most elementary: for refueling our spacecraft, and for refueling the blaster itself, which is fueled with carbon or other red minerals. Secondly, we will be able to improve both the blaster and the spaceship, which will also bring a fresh stream to the game, although without improvement, to be honest, it is quite possible to go through the entire Deserted Sky. In total, we counted 22 resources in No Man's Sky. Here we will talk about them now.

But before that, you need to make a little clarification. The fact is that resources here can be obtained not only peacefully, but also by military means, arranging wars in space with other spaceships (mainly space bandits), from which you can always get some portion of random resources. But this is not the main element of the game, which is, nevertheless, peaceful and, if one may say so, more "miner's" than "gangster".

In total, No Man's Sky has 22 natural resource, both known to science and fictional

So, your main tool, as already mentioned, will be a blaster, with the help of which, in a fun and easy way, you will extract resources that, after being split, will immediately fly into your inventory. Well, so that you do not overdo it, this very inventory will not be very roomy. Well, so that you do not suddenly find yourself in the middle of an airless space without a pinch of salt in your pocket and gas in a lighter, then we is in a hurry to inform you that the planets will be quite apart from each other. close range, so you won't even have time to get bored during the flight. Therefore, we fly up to the planet, choose the most successful site from your point of view, land and start mining.

Oxides.

So, one of the main and most common resources will be minerals from the group of oxides. The main substance is iron. It should be mined in ferruginous deposits. rocks, at the base of rocks, and just huge boulders, as well as on asteroids. At the same time, you need to understand that an asteroid is a small thing, and you will not be able to find the entire periodic table there, but getting hold of iron is easy. Iron is one of the main ingredients you will need. It is used to improve items, and to create new ones, and just for pumping all sorts of different things.

Titanium. For the titan, we need to fly either to the red "hot" planets, or to destroy the security robots. Titanium is a rare thing, so it won't be easy. And on hot planets, and in a battle with guards, do not expect indulgences. You need to look for crystalline formations of yellow color, which, however, are sometimes found on ordinary planets with more comfortable temperatures. And, if at the start of the game titanium is not needed at all, then when it comes to high tech, without it already nowhere. In addition to upgrades, titanium can be used to recharge the protective shield.

Zinc. Where is without zinc - one of the main components of ferruginous meteorites, systematically falling to Earth from space. There is a lot of zinc in space - this is a fact, and you will also have to mine it. It is better to fly after him to planets with abundant flora. There will be problems with zinc in deserts. Why flora? Because we need large, bushy plants with yellow flowers. From them, in fact, zinc is extracted. This material is also used in the course of improving all kinds of characteristics of all kinds of equipment, and it can also be used as a recharge for the protective field.

Silicates.

It has already gone much steeper. The first essential substance in this family is crisonitis. It can be extracted from blue and blue crystalline formations on all kinds of planets. Crisonite is used to improve subjects and study all kinds of technologies. Inexpensive, not rare, but, on the other hand, often used metal.

Platinum. It was decided to classify platinum as silicates. It can be extracted from rather rare plants with blue inflorescences. These flowers grow anywhere, and we personally have not been able to trace the pattern, as, for example, with titanium, which is mainly found where it is hot, or iron, which is abundant in asteroids. This metal is used in small but valuable portions when studying technologies, improving our multi-tool, as well as improving technical characteristics spaceship.

Resources are obtained by firing a universal blaster

Eridium. This material can be found more often than in other places in difficult, rugged, rocky terrain, and is indicated by holographic cubes. It is used in almost all the same areas as platinum, but a little more often.

Isotopes.

Where without them. The main isotope, without which there is no place at all, is carbon, of course. It is generally extracted from almost all plants that you can find on the planets. With the help of carbon, you can charge your blaster, refuel your spaceship, and also recharge your spacesuit with energy. The most frequently met and no less frequently used resource.

Plutonium. It is abundantly found on Pluto (just kidding), as well as in special spiky, prickly formations found, most often, inside caves, although it is also found on the surface of planets. It is one of the most important resources in the technical craft. Also, with the help of plutonium, you can create fuel to fuel your energy suit and start the engines of the spacecraft. It also works for charging a weapon.
Tamium9 is a rather rare resource obtained from red spiky plants on asteroids and planets. Tamium9 will be needed to study serious technologies, for example, to study a hyper-engine. It can also be used as the main component to create fuel for starting the engine. In general, you should definitely hunt for red plants.

Neutral substances.

Now we will tell you about a group of substances that are united by the fact that they are not assigned to any group, and are collectively called "neutral".
Nickel. This common resource can be obtained from animals and is abundantly found on asteroids. It is widely used in the craft of everything that is possible.

Iridium. This metal, like iron, can be found in boulders, rocks, and other rocks. Sometimes its deposits can be marked with a well-known holographic cube mark. It is especially eagerly bought by traders who pay a considerable price. Iridium can also be found on asteroids rich in the Tamium9 resource. Not the most common substance.

Emeril. Gouged out of rocks. It is widely used in the production of everything that is possible.

Gold. Of course, where without him. Gold can be found on asteroids (especially ferruginous ones) as well as in rock strata, where in general, as we can see, there are many miracles. It is highly regarded among traders and also used in crafts.

Copper. It is mined in the same place as gold: on asteroids, and in rock strata. Used exclusively for crafting. It is not highly valued by traders.
Aluminum. The same rock layers and the same asteroids. It makes no sense for merchants to wear. It is used in crafts, as well as to improve feathers.

Some resources are useless in production, but highly prized by merchants

Jewelry.

If it seemed to you that Gold or Iridium was not easy to find, then now we will tell you about what the present is. Not easy.
Potassium. This substance, which explodes perfectly in water, by the way, for some reason it was decided to send it to the category of precious ones. It is extracted from bubble-like formations. A very rare metal, extremely valuable in the trade. If your inventory is full and potassium doesn't fit, throw out everything you can, but don't leave until you've gouged all the potassium in the area.

Radnox. This substance can be extracted from all the same rocks. This is an even rarer and even more valuable metal in the trade. Finding this is extremely difficult, and you really have to shoot a blaster at the bases of the mountains, and climb the caves to pick at least a little of this radnox.
Omegon. It is black and purple, an extremely precious resource, which is one of the elements of the so-called dark matter. It is very difficult to find it, the information about its location is extremely unreliable, and the only thing that can be said for sure is that it can be bought from merchants.

Well, and we will finish with rafting, only not like that, when the forest floats along the river to the sawmill, but the most space ones.

Lemmium. This is one of the members of the heavy metal family. Used to create a transporter. Very valuable in the trade. Information about its location is extremely sketchy, but there are rumors that it can be found in rock strata and on ferruginous meteorites.

Terumin. Lightweight metal alloy. Very expensive and rare. Used in crafting. In particular, it can be used to simultaneously strengthen and lighten the weight of the spacecraft.

Herox. An alloy with such a dissonant name is also extremely valuable in the trade, and has completely different properties. Where to get it is unknown. So far, the only way to get this alloy is to buy it from some wealthy merchants.

Magmox. This is the last resource in No Man's Sky: a luminous, reddish-orange substance that is extremely valuable in the trade. Used in production. Has a strong magnetic field.

This is an exhaustive, at the moment, list of metals and just minerals that are available in No Man's Sky. Why at the moment? Because, there is an opinion, the developers will come up with something new, some new technology, for which you will definitely need a special resource, and it’s good if you don’t need to buy it for real money in some DLC or through the internal store. Well, that's all. Happy flights.

 

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