The best guilds of the wwii. Guilds in the wwii. Rewards related to the guild level and the player's guild reputation

MMORPG is a collective game by definition. In addition to temporary unions such as groups for completing quests and passing instances, players unite in permanent communities - guilds. The question of whether to be nailed to any gang in an MMORPG sooner or later becomes in front of every player. So is it worth it? For a beginner in the game, definitely - yes. Membership in a guild provides many advantages that can make the game process more enjoyable and comfortable. They can, because if you choose the wrong guild, you will find yourself in the position of a "black sheep" and there will be enough minuses.

Rewards related to the level of the guild and the player's reputation in the guild:

Legacy Armor (for characters level 1-85)
Required reputation level with guild: respect

Non-combat satellites and mounts

Reins of the Golden Lion /Reins of the Kor'kron Annihilator
Criteria:
Player reputation level with the guild: exaltation
Guild level 25

- Hello! Well, are you taking me to your guild?
- Listen, but my site does not open, look what is there.
- One of the shamans of your guild called me a noob and stole the staff from the dungeon! Drive him away, or everyone will know about it!
- The Ventrilo server seems to be down, didn't you turn it off?
- Come to ICQ!

These are approximately the messages that come to the head of the guild, who just managed to enter the game. What to do in different situations? How to strengthen your guild team? How can you control someone without using offensive words and threats? And how to keep a cold mind?

If you like this battleship, then your guild will have to earn a special achievement - to kill 50,000 harmless animals.

Captured by the green chat

What can a guild give us in the game? - talking with friends, helping, hiking together? And it's all? or is there something else?

If you look back and remember what happened in the era of the classic World of Warcraft, which is called Vanilla WOW, you can see that at that time the players of the guild had a common cape with the coat of arms, they subscribed to the same name and had a common green chat. And nevertheless, in spite of everything and everyone, many decided to create their own guild or join an existing one in order to communicate, make new friends and proudly talk about their belonging to the eminent coat of arms.

With the release of The Burning Crusade add-on, players have received a much needed innovation - the guild vault. Now fellow guilds had the opportunity to put or vice versa pick up gold or some items from their bank. And the head of the guild had to determine the privileges for various ranks. He also set the number of items the player could pick up from different slots once a day. The same should have been done with the gold fund - a player who had permission from the head of his guild could withdraw money from the general fund or repair it at the expense of his guild. That's when problems began to appear. Many cunning people took advantage of the fact that the head was not too prudent, and when joining a new guild, they first took everything from the bank that could be taken away from there, and then left the team.

Wrath of the Lich King was unable to bring any innovations to the guild structure, so without stopping at it, let's move on to considering the new addition to Cataclysm.

On behalf of Deathwing, the developers began to destroy cities, break down continents, which caused the discontent of the elementals. The guilds also got something. Yes, but how! -Now the guild is growing by passing through the levels, enriching its team with useful properties, it can receive achievements, and the player who has earned respect has the right to buy something for himself. But it is precisely these new opportunities that hide something in themselves that can cause discord in the guild.

Probably, you often happened to read an announcement while sitting in the chat, in which the guild is looking for new players, and their level is not at all important, and the guild seems to be very successful. Why would a successful guild take just anyone, something this kindness raises suspicion. But in fact, this is so, because the player can get the main experience in the guild only by completing various quests, dealing with bosses in dungeons and winning rating battles. And if one player is enough to complete the quests, then to deal with the boss, a group will be required, in which at least 75% of the guild players should consist, only in this way will they raise the experience of their team. The same is true for rated battlegrounds.

Therefore, the more people are in one team, the more quests can be completed and so it is much easier to gather people for an event. But will such a guild have inner peace, will all players be able to get along with each other? It is a pity, but idyll usually does not happen. Usually clans do not have more than a thousand players, and many believe that this is not enough. In such a team, everyone has the right to choose their friends for communication and create groups. Characters of a lower level are usually lonely and they are not provided with help from above, PvP-players walk around arenas and battlefields, and raiders sit in dungeons. Nobody forces you to do anything, everyone gets their own benefit from the bonuses of the guild and does what they can in order to increase the overall experience.

The guild management menu has a lot of different innovations, some of which may be useful and others not very.

But there comes a time when a sign appears on the monitor notifying that the guild has reached the maximum 25th level. Of course, everyone is happy and begins to congratulate the head of their team, and at this moment he thinks the following - so we have moved to the maximum level, which means that experience is not needed, and what is the use of all these people to me now? Those who are still far from level 85, play having fun, do not go to raids, or have earned disrespect from their boss, are immediately kicked out of the guild. But why?! They also helped her development, and some of them already had a good reputation in the team! Of course, not everyone does this, but such incidents do exist and they occur quite often.

About bonuses and goodies

Not every clan leader is able to confidently lead those who are subordinate to him, due to lack of wisdom. But those who can create a strong team, eliminate misunderstandings within it and, most importantly, maintain order, will be able to use all the innovations that the new addition has acquired.

The design of the team's emblem will cost ten gold pieces.

Guild Level: 2 Skill Icon:

Description - go ahead and up! Experience gained for killing monsters and successfully completing tasks has been increased by five percent.

Guild Level: 3 Skill Icon:

Description - Along the saddles. The ability to ride at a high speed is increased by ten percent. This feature does not affect battlefields and arenas.

Guild Level: 4 Skill Icon:

Description - You are a star! The reputation that you get for eliminating monsters and completing tasks will increase by five percent.

Guild Level: 5 Skill Icon:

Description - Cash flow. During a search of a defeated enemy, the guild bank receives an amount equal to five percent of the money received. During the passage of guild challenges, money goes directly to the team's bank.

Guild Level: 6 Skill Icon:

Description - Go and Up! (second level). The experience you get for getting rid of the monster and completing tasks is increased by ten percent.

Guild Level: 7 Skill Icon:

Description - Fortification. If a character dies, items lose ten percent of their durability.

Guild Level: 8 Skill Icon:

Description - Coming soon. The time it takes to restore the Hearthstone is reduced by 15 minutes.

Guild Level: 9 Skill Icon:

Description - Fortification (second level) If the character is overtaken by a sudden end, the items lose twenty percent of their strength.

Guild Level: 10 Skill Icon:

Description - Drink to the bottom! The duration of the effects of each Guild Cauldron will increase by fifty percent.

Guild Level: 11 Skill Icon:

Description - Mobile bank. The ability to use a guild chest, which allows you to perform any actions with the guild bank, though only five minutes. This will require a reputation with the Amity guild or better.

Guild Level: 12 Skill Icon:

Description You are a star! (second level). The reputation that you get for eliminating monsters and completing tasks will increase by ten percent.

Guild Level: 13 Skill Icon:

Description A matter of honor. The amount of honor points earned will increase by five percent.

Guild Level: 14 Skill Icon:

Description Overtime. The likelihood of increasing the skill while practicing some kind of craft increases by ten percent.

Guild Level: 15 Skill Icon:

Description - Fast and Dead. Now the spirit form will increase its speed by one hundred percent. The health level when resurrected by a member of your team will be increased by fifty percent. But this does not apply to combat, battlefield and arena.

Guild Level: 16 Skill Icon:

Description Cash flow (second level). During a search of a eliminated enemy, the guild bank receives an amount equal to ten percent of the funds received.

Guild Level: 17 Skill Icon:

Description Gi-mail. Letters that one member of the guild sends to another will come instantly.

Guild Level: 18 Skill Icon:

Description In the name of justice. Justice points will be increased by ten percent.

Guild Level: 19 Skill Icon:

Description A matter of honor (second level). Honor points earned will increase by ten percent.

Guild Level: 20 Skill Icon:

Description Happy hours. The infusions received while using the boiler will increase by fifty percent.

Guild Level: 21 Skill Icon:

Description All come here! All players in the group or raid are summoned to the current location of the caster. This feature is not available in combat. It can only be used in free space or near the entrance to the dungeon.

Guild Level: 22 Skill Icon:

Description Bottoms Up! (second level). The temporary effect of any Guild Cauldron is increased by one hundred percent.

Guild Level: 23 Skill Icon:

Description Generous booty. Increases the number of materials that are mined through Mining, Herbalism, Skinning, and Diffusion.

Guild Level: 24 Skill Icon:

Description Discount goods. Here you can get a ten percent discount for every product you buy from any seller.

Guild Level: 25 Skill Icon:

Description Mass resurrection. All deceased members of the raid or group will return to life, with 35% health and the same percentage of mana. Any player can be resurrected using this spell, but only once every 10 minutes. You cannot use this feature in the arena, in battle, or on the battlefield.

At different levels of the guild, you can acquire various skills, guild members can acquire many useful or just interesting things from the seller of similar goods. In order to be able to buy certain items, you need to have an appropriate level of reputation or some kind of achievement in the guild.

World of Warcraft Heirlooms (WoW)

Today, the seller of guild items has some heirlooms for sale, there are 11 in total: 4 cloaks and 7 helmets, for any class and branch of development. A cloak can be bought at the 10th and higher levels of the guild, and a helmet from the 20th, but in order to acquire them you must have a good reputation.

Mounts World of Warcraft (WoW)

When the guild entrusted to you reaches level 25, the seller in the capital will display the Reins of the Golden Lion for the Alliance and the Reins of the Kor'kron Annihilator for the Horde. If you want to purchase these things, then you will need to have an appropriate level of reputation in the guild, namely "exalted".

You can purchase Reins of the Dark Phoenix after you earn the guild achievement, Glory of the Cataclysm Raider! To do this, your guild reputation level must be designated as "exalted".

Dark phoenix

The Reins of the Dark Phoenix can only be obtained by those guilds that have the achievement Glory to the Cataclysm Raider!

Scorpio

Only members from the level 25 guild can acquire this monster and feel like the Scorpion King.

World of Warcraft (WoW) non-combat pets

Guild Page and Guild Herald it's almost the same thing. They can wear the guild crest and give access to a shop where guild goods are sold. The Herald's clothes are more solid, it takes 4 hours to recharge, and you can get it after you have completed the achievement "Divide as Brothers". Revered reputation required.

It takes 8 hours to recharge the guild page, and to get it you need to have the achievement "Fighter against the Alliance / Horde » ... You also need a "respect" reputation.

Such a young battleship can be obtained by those who have the achievement "Enemy of Nature". Required level of reputation: "respect".

Dark Phoenix Hatchling can be obtained after completing the achievement "United Nations » ... Reputation level in the guild: "exalted".

World of Warcraft (WoW) recipes

Recipes - « Cauldron of War » and « Great cauldron of war » will be available to alchemists after they receive the following achievements: “All on the altar of science » and « Laboratory work".

The recipe called Roasted Dragon Feast and the Magic Seafood Treat can be obtained by Chefs after completing the World Fire Coal Roast and Sardine Shalanda guild achievements.

Miscellaneous

The Standard of Unity, the Banner of Cooperation, and the Battle Standard of Coordination can be acquired by completing the Cataclysm Dungeon Master (Guild), Teamwork, and Daily Trouble achievements. Each of them allows you to set a battle standard for your guild, increasing the experience, honor and reputation that its members receive within a 45 radius for eliminating monsters. The Banner of Cooperation has a bonus of five percent, the Standard of Unity is ten percent, and the Battle Standard of Coordination is fifteen percent.

Guild tabards. They are very good at helping the guild quickly gain reputation. With the help of the Cape of Recognition, you can raise all reputation gained by fifty percent, it can be acquired after a reputation for "friendliness" has been achieved. But the Cape of Glory can raise the reputation by one hundred percent, but it is available at the "respect" level.

Cloaks-teleports. Having received certain achievements in the guild, you can purchase teleport cloaks for your team - Stormwind and Orgrimmar. They differ in epicity and the time it takes to recharge the teleporter. To buy the cloak of cooperation, you need to get the achievement "Rise of Classicism", its recharge time is 8 hours. In order to purchase the cloak of unity, you need 15th guild level, in order to recharge it you need 4 hours. "Miracle Master", its recharge takes 2 hours.

Be a banker!

As in any bank, you need to purchase safes in the guild vault, but no more than six. As purchases increase, so will the price. The purchase of the first safe will cost 100 gold coins, the second will cost you 250 coins, and to buy the third you will need 500 gold, the fourth safe will cost 1000, if you want to buy the fifth safe, you will have to pay 2500 for it, and if you swing at sixth, then its price will be as much as 5000. There are 98 cells in one safe. So for a total cost of 9350 gold, the guild will be able to use 588 cells, and no bags!

But if you think that this is not enough, then when the guild progresses to the 5th level, you can purchase the Vault Certificate, the initial price of which is 10,000 coins, so you will receive another one - the 7th safe. In addition, you will have the "Large Storage" achievement.

Are the safe walls of your bank cracking? Don't be upset! It's time to get the achievement "Show the class", and by spending 18 thousand to purchase a certificate for the 8th safe, at the same time rewarding yourself with the final achievement in the series - "Guild Storage".

Your own commander

Well, here we talked about each skill and advantages of a successful guild. Are you ready to start earning them? Of course, it's better to be the boss of your team. Everyone knows that the job of a boss is not as easy as it seems from the outside, there are many crucial moments in it, you need to manage team members, not give up emotionally, and be a good organizer.

There are forums where guild leaders declare that the main thing for a new guild is to choose the right path. Supposedly, you just need to determine what you will do. Whether you will go out on raids, engage in active PvP, participate in casual games, or something else, the head of the team needs to define a goal for all its members and move towards it. There were times when what was said really made sense, but with the release of the current addition, things are not so simple. Now the guild can have more than one goal! The authors of the project understood how to attract players when they created guild achievements. And if one player does not have enough physical strength to realize himself in both PvE and PvP, then a well-coordinated team will not have any problems with this.

As noted earlier, guilds are now much larger. Thanks to this, you can create several directions within one team, so some of its members can receive achievements like PvP, while others PvE, and everyone is happy. Of course, this recommendation is no longer relevant for today's guild. The truth should still be determined with the goal. But there can be many goals and the order of their implementation can be changed depending on the circumstances.

What then does a beginner guild need first of all? - First of all, you need to find like-minded people! Friends and acquaintances who will form your team. Without this, the guild will have at most a dozen people who, for some reason, signed the charter.

To create a guild, first of all, you need to purchase a special document called a charter, then four people must sign it. But you can't ask your friend to log in under different names to sign "4 in one", it won't work! And from experience, you can also say that if you reward (in a monetary sense) the players, things will go much faster.

Guild "Exorsus" is not only the leader of the rating of the familiar Runet server "Soul Flayer", but is also in 14th place among European countries. The commander of the detachment is Alexander Karetin. He then gave some advice to the novice commander in chief (while he did not even leave the image of the blood elf).

  • Don't rate yourself too highly. A person who wishes to enter the guild must know what will be provided to him, in what quantity and when. Only then can the head of the guild express his wishes to the future member of his team.
  • There is no need to give up on yourself if the process did not go right at once. Each player must pass a strength test. Do not give up; you need to try to make your guild better, then you will constantly grow and develop, do something new.
  • You need to measure your capabilities. You should not run into raids for 25 people if you are still weakly passing dozens. Since now the weight category of the raid does not affect the degree of knocked out items.
  • Choose good players for your team. If you already have a strong group that is developing, then for now, refuse to accept newcomers. Players who have already reached a certain level will only accept their own kind. This is the only way your guild can reach new heights.
  • You need to try to be constantly in the game at a time when new PvE content or arena season is released. So you can quickly take a leading position and not waste time later.
  • It is necessary to make it clear to your team members that if in a certain situation a guild brother is absent from the game for a long time, he must notify the team in advance. Then you can replace such a player, and the guild will not stop in its progress.
  • It is also worth talking to your team members more closely. You can meet in real life or offer to play some other game besides World of Warcraft. This will make the team more cohesive and will force the guild members to develop their playing abilities.

This begs the question: where to get these very like-minded people? If you have spent even a few days in World of Warcraft, then you probably already have acquaintances there. You can also ask your real friends to take part in the game. And if you yourself are a member of a guild, but it is not ideal for you or for other team members, then you can invite players to organize their own clan, and promise to keep it in order!

Of course, all these are words, but you need to try to translate them into reality. Even your best friend won't necessarily like all your ideas if your team doesn't grow. It is important to maintain the image of your own guild. For example, almost every player is aggressive towards other teams. And in some guilds, a hostile attitude is a kind of symbol of the team. As a rule, their charter says something like: “A respectable guild cannot run past a troll on the hunt, for this is an enemy that deserves death. And those who do not comply with this rule will deserve punishment in the form of a flogging in the middle of the square! "

Wide guild search settings make it easy enough to match players to your guild.

Anyway, someone will say, there are a lot of guilds, and successful ones too. But the main thing is how to lead the guild. The so-called "black PR" is also suitable for advertising purposes and will work great. Once upon a time, when Russian-language servers did not exist yet, there was one guild. At the very beginning, its members simply hooligans, engaged in what is called "gangs". Then they began to collect raids on the capital's enemies, create “primaids” to win the battle. At the same time, they were playing an active PvE game. The guys were just having a good time, having fun and not paying attention to those who did not like their strategy. The head of the clan was constantly engaged in its development and preservation of the image chosen at the very beginning. As a result, he got the best PvP guild on the server.

And there are situations when the guilds of peacekeepers reject any PvP in the game, and also constantly propagate their position. For example, on our server there has long been a guild that is engaged in begging! Players disguised as poor people go to the capitals to beg from the townspeople. Some of them talk about their plight. They are not really loved for this, and many already realize that they are not poor at all! But, in spite of everything, this guild consists of more than 800 people and is still planned to expand. It seems to me that the head of this team managed to define its tasks, and he is constantly working on her image and everything is fine with him. Why not give it a try too. You need to pick up something interesting, something that others have not yet adopted. It is important to try, not be afraid of new ideas, confidently go towards the goal and enjoy the game!

So, what's next ... You need to create your own team. But before that, think over the rank system, since it is better to structure all this first than to deal with the statuses of the players who are already in the team later. There should be 10 titles, taking into account the head of the guild. How you will deal with them, think for yourself. Ranks need to be created in such a way that you can understand their meaning and are easy to read, do not blindly follow the military system of the Roman legions (of course, if this does not contradict the image of your team). In one forum, someone said that, despite the existence of titles and positions, guild members can be divided into founders, veterans, officers, and newcomers. This system is almost perfect, but needs some adjustments.

Guild Master: Guild Master and Commander
Deputy GM: One or a couple of players whom you can trust to manage the guild. They have all possible rights that are only available to players who are not the chapter itself.
Officer: class leaders and raid leaders, any irreplaceable person.
Veteran: Honored Players
- Private: ordinary team members, raiders, participants in PvP battles
Cadet: A player who has not yet reached the maximum level or is a member of a guild not so long ago and is being tested.
Twink: Secondary members of the guild.
Punished: if a person's behavior is inadequate (nerves or an excess of alcohol), but not to the extent to drive him into the neck, then we can, so to speak, award him with this title, while neither the bank nor the chat should be available to him.

Above was a list of proven and used titles. The names can be different, but they should be meaningful. Whether you use this system, make some changes, or create a new one is up to you.

It's time to talk about recruiting. You may have noticed that guild recruitment announcements usually have something in common: “Guild of such and such a level, recruits players of such and such class. The progress of the team is such and such. " It seems that here you just need to substitute your data and that's it, can you wait for the arrival of the players? But it was not there! Since most of the players are already a member of some guild and successfully "raid" the dungeon. And what will you do after you create a new guild and success is still very, very far away, and God forbid there are 15 people in the team, and only some of them have a decent level ... You should not panic and despair, you need to be more cunning. You can create an interesting ad, for example, in the form of a poem or with humor. Everyone loves the unusual and the original! Also include your guild's image. You can compose different ads, program them into macros and show them to the people of the capital from time to time. It is necessary to advertise the guild on thematic forums and blogs, of which there are a lot today.

Be lucky in everything, don't give up for anything, the guild can consist of one person. But it's better to have more of them!

This guide will be useful for both players and guild masters.

Indeed, now there is a situation when there are many guilds, but most are absolutely stupid and ridiculous. In the trade channel you can often hear "There is a recruitment to the SuperMegaIpashera guild. There is a tabard and a website. 4 cells of the Guild Bank." Tabarda, in principle, up to 80 lvl is needed only for beauty and is sold for 1 gold. And the site of such a guild is usually located on a duck and is completely empty. The Guild Bank is misused and there are no clear rules. In such a guild, you will see half a hundred participants of various lvl, most of whom have not been included in the game for 10-30 days. There is a flood in the guild chat. And of course, the highlight is that at least one player who constantly swears and smiles in the guild chat claims that he has been playing WoW for more than 6 years and, in general, his father is above everyone else. Nonsense to be in such a guild. And even more nonsense is to create such a guild. The leader of the guild should think over many points even before creation, and immediately decide on a goal that would justify the existence of the guild.

Why guilds are created in World of Warcraft

Well, first of all, there are PvP and PvE guilds.

The PvP guild gathers players who are interested in battles with other players: BG, arena, raids on the capitals of the opposite faction,. Such guilds are needed for those who are tired of walking around with random and constantly losing. Usually, a well-coordinated victorious team is formed. PvE elements may be present, but more for leveling or for initially dressing up in heroics.

If you are an avid PvP player, you should look for such a guild. It is worth creating such a guild if there are no decent PvP guilds on your server. Well, first you need to find at least a dozen like-minded people.

PvEs are created for raiding. It is the final content that is the main target. Again, PvP won't hurt, but the main goal is raids.

Such guilds are created:

On new servers for sharing. Those. players of about the same level gather and swing together, go to instances together, etc. The ultimate goal is to go to raid instances for lvl 80, get achievements, etc.

On the inhabited servers, some of the players dissatisfied with the current guild can simply create their own. For example, a large guild with players lvl 1-80, from which 10 players lvl 80 come out. Indeed, they are no longer interested and tedious to hear floods in the guild chat, requests to populate, etc. The guild's goal is to build their infrastructure, plan raids and not be distracted from the main game. Again, to get started you need at least a basic 10 ppl raid lineup.

Professions

When planning a guild, it is better to immediately plan professions so that it does not work out in the guild 10 enchanters and not a single juvile. Own Professionals are craft at cost for the entire guild. Also, the guild can provide fast leveling of the profession. This is very important for both starter and top guilds. At least a guild needs (in order of importance):

Enchanter. Everything is clear here, encharts will help you for quality, and are simply necessary for 80 lvl. By lvl 80, the cost of encharts is off the charts. Enchanter is usually given "brilliant green". Also, when going to the inst, all unnecessary things are given to the enchanter (this is more profitable than saving up to sell). Regi enchanter starts up on encharts for the guild. The guild will benefit a lot from this, and the leaked green stuff will pay off.

JUVILIER. It is more useful at 80 lvl, there are few buns at early levels. Again, pebbles are expensive, so it's better and cheaper to make them at cost. Again, the Jeweler will not hurt to drain all the stones and share the ore for pumping. Yes, there are also some great purple rings.

Alchemist. It is not very useful for quality, but for raid trips, flasks are simply necessary. The prices at the auction are considerable, and the flags you need are not always available.

Culinary specialist. Yes, this is not a joke. It's troublesome for everyone to download cooking, and food provides excellent stat buffs. For example, I don't remember the name for 80 lvl gives 90 AP and 40 stamina. Find a similar enchart or stone? Food is needed both for quality and in raids. This is the last thing you can do after enchart, stones, and chemistry. Again, we help in pumping the guild by draining the knocked out meat, fish, etc. He will prepare food for you.

Engineer. The engineer makes many small but useful buns. At the maximum level, it can make an excellent epic shotgun (useful not only for hunt, but also for warriors because of the increase in characteristics). Another repair bot that will come in handy in a raid game. Also a chance to resurrect. It is better to give this profession to the horn. Yes, a guild without a horn is unthinkable.

Sewing business. It is also clear here: bags, epic craft, patches for casters. Again, the guild helps out by draining the embossed fabric.

Blacksmith. Belt buckle and craft epics. Again, craft is expensive and much cheaper in terms of cost.

Leatherworker. Well, I don’t even know, except for epics and patches on leggings, I don’t see anything.

So, we immediately agree on who is pumping what profession. Also the second professional is obligatory - collective. There may be duplicates of professions, but immediately decide who will be the main guild enchanter, jeweller, etc. We help the main masters to pump the prof.

If the guild is large and multi-level, then the guild leader should require everyone to write their profs and their lvl in a note. So it will be easier to find the right specialist, and closer to lvl 80 it will be clear who will become the top master.

Guild Bank

Often not only the players, but also the guild leader himself does not understand the functional purpose of the guild bank. Newbies often whine "When will they give me access to the guild bank" or "Who took my ore?"

Personal belongings are kept in a personal bank!

A guild bank is needed to exchange resources between guild players. What you put in the guild bank is no longer yours, but belongs to the guild.

If you've read about professions, you will understand everything. It is here that we merge resources for those who train professions. This is where the masters of the professions put what they nafrafted from the resources of the guild.

For example: when leveling, the Jeweller made a bunch of rings. It is logical to put them in the guild bank so that the encharter breaks them, getting regs, which he puts there. Or a cook, an alchemist crafted something from the guild regs, and they also give it to the needs of the guild.

Of course, such a scheme only works in a circle of adequate people, but it is very beneficial for everyone. Better than the instant benefits of an auction. In the circle of adequate people, one cell in GB is enough, and opening access for everyone. The magazine will show the inadequate who need to be driven from the guild.

In a large guild, with many different-level players, you need to differentiate between rights, and here titles will help you.

Guild ranks

What ranks I have not seen, almost all the ranks of the armed forces, navy, the ancient Roman empire, etc. However, they do not carry absolutely no semantic meaning. In fact, titles are needed to:

Configure GB Access Limits

Highlight the main raid squad

Highlight alts players

And you don't need too many titles for that. Consider an example for an average guild with two GB slots.

The first cell is of general use. The second slot for regs of profession masters. The second cell contains guild resources that are used for the needs of the guild.

By titles (Call the titles whatever you want, the functional load is more important):

Beginners. These are those who have recently been accepted, and they have yet to earn the rights. There is no access to the second cell at all. Access to the first cell is only for the deposit, it cannot be removed. This is necessary so as not to ninzili. And it is better to close access altogether, so that later they do not whine.

Normal guys... They have already proved that they are playing seriously, not flooders, not ninzis and intend to stay in the guild. We give them access to contribute to the first cell, they do not need access to withdraw. But again, it depends on the size of the guild and other factors. The second cell is closed. It's just needed to identify candidates for the main raid squad and separate them from newbies.

Main Raid Squad... High level players, from which the raid line-up will be formed (or already formed). Full access to the first cell. Access to the second cell is only for the deposit.

Profession masters... These are the ones who craft for the guild. Full access to both cells. They are the ones who take care of the guild resources, and spend them as needed.

Guild assistant... There may be several. Full access to both cells. Also the duty to monitor the consumption of guild resources, cases of theft, etc. Has the right to accept new players. Confidant of the guild leader.

Guild Leader. Appoints titles. Defines access rights to cells, etc.

Again, if the guild is small, then the number of titles can be reduced. But more titles are not needed for sure.

Guild Discipline

In general, it is better to write some set of rules, explain the meaning of the guild to newcomers, etc. Do not forget that many players have no experience at all, and can make mistakes simply out of ignorance. To do this, you should make a small list of rules. Better to make a small page on the Internet (there are tons of free services). Place a link to the rules in the guild announcement.

In the guild, it is better to immediately create a friendly atmosphere and cut off inadequate ones. Mat, flood, etc. should be punished with demotion (warning must be significant) or exclusion from the guild. It is better to create a small cozy guild of normal players than to play with a herd of sheep.

On habitable servers, and on uninhabited ones, many characters are created, who are eventually abandoned. These are violas, characters of demo accounts, etc. Usually present from 1-20 lvl and downtime 10-30 days. It is better to exclude them from the guild, there is no point in them. Such players should not be ranked higher than rookie, again it makes no sense.

Reds and events should be planned by the guild leader and his assistants. Again, notification through guild announcements.

Guild website

Again, it should carry a semantic and functional load.

Have the right to life:

Guild rules page for guild members only. Here are the rules, ventrilo settings and other little things. It is not necessary at all if you are not too lazy to tell the rules to beginners or if the rules are placed in the guild info.

Guild achievements site. This can be seen in the big top guilds. Just a fetish, here we passed Nax, here are our photos near Satarion, etc. Well, just to make the guild a dream of any player, like V RuVov saw only one guild with a similar site, and even then not very somehow. There are many such sites in the English-language WoW.

Collective creativity. Well, something like a collective blog or a site with guides, news, videos, etc. You just need to share your experience with other players, attract new and top players. Again, in RuVoV I have not met, normal at least.

Time Zones

I almost forgot an important thing. The server lives in Moscow, but you will not believe that not everyone lives in Moscow. There are many people from Siberia and the Far East who live in a different time zone. Consequently, these people play at a different time, they have evening, and Moscow is already asleep (it seems so).

That is why it makes sense to create a guild specifically for those who play in your time zone. I often saw messages "I am looking for a Siberian guild" on the forums and in the general chat. This is an important point to keep in mind when creating your guild.

Yes, that seems to be all. I hope I didn't miss anything. If you are wrong somewhere - correct in the comments.

Co-op play is at the heart of the World of Warcraft philosophy. It doesn't matter if you accidentally meet a new player and decide / wave your hand, join a "one-off" group to kill an elite monster, queue up in a dungeon or get invited to a raid - this game is based on the fact that you are in the world. overrun by other players. And in it there is no larger and better organized community of like-minded people than the guild.

Guilds have existed in World of Warcraft since the game's inception, but we've always wanted players who join to work with guildmates on more than killing bosses, get to know their own and others' strengths, and be able to prove themselves. Cataclysm brings new features to help players achieve this goal: a new guild window interface, a system of levels, bonuses, achievements, reputation and special rewards. By playing with the guild, you gain guild experience, help it move to new levels, unlock bonuses, work on obtaining guild achievements, earn reputation, and unlock rewards that can be bought for money. Together, this makes up the progress of the guild.

Guild experience and bonuses

With the new development system, the guild can move to a new level in the same way as a character: by gaining experience. The guild gains this experience through the actions of one or more players. They can earn guild experience by completing normal and daily quests, killing bosses in dungeons and raids, and winning rated battlegrounds as part of a guild group with at least 80% guild members.

An exception to the "80% rule" is a group of 5 people created for the passage of dungeons: for a guild to earn experience and achievements, it is enough that 3 people out of 5 * belong to it. The experience gained by the guild increases depending on how many guilds are in the group: if there are 3 people, then the guild gets 50% of the standard experience, 4 bring it 100% and 5 - 125%. The amount of experience a guild gains from killing a boss also varies depending on the level of the boss. Heroic dungeon bosses will bring you 1.5x more experience, so killing them as part of a group of all your guildmates is very profitable!

Another exception to the 80% rule is classic 40-man raids, where only 25% of the members of one guild (which is 10 people) are required to gain experience and achievements.

With each new level that your guild receives, it opens up unique opportunities, called bonuses, at the rate of one bonus per level. At the moment there are 25 guild levels, and on each of them you can open one bonus. Bonuses are available to each member of the guild and give him a wide variety of privileges: they allow you to get more experience from killing monsters and get more gold from them, increase the speed of your vehicle, teach you the mass resurrection spell that saves the raid from imminent failure - and these are just a few of the advantages. You can find out what bonuses are available to your character in the new tab of the spells and abilities window.

The system for obtaining new levels by the guild is similar to the system for obtaining levels by the player - in other words, at lower levels, less experience is required, which is gained faster than at higher levels. However, there is a limit to the amount of experience a guild can earn per day. This limitation was introduced to keep smaller guilds from lagging behind larger ones. The amount of experience available to the guild every day is shown by a blue section in the experience bar or an arrow indicating the daily limit. Useful if the limit has already been reached. However, the restrictions on the amount of experience gained daily are removed after reaching level 23, which allows each guild to grow at its own pace up to level 25 *.

Guild reputation and special rewards

As long as the guild as a whole earns experience and receives "public" bonuses, your personal achievements improve your own reputation in the guild. Improving reputation in the guild follows the same scheme as improving reputation with any faction: you start with an indifferent attitude towards you and gradually reach exaltation on the part of the guild (although there is one difference: in the guild there is a certain limit for the number of reputation points, which you can get per week). You can earn reputation by performing the same simple manipulations as for gaining guild experience (completing tasks, killing bosses and winning ranked matches), but also by earning guild achievements. As with guild experience, the blue section or arrow in the experience bar indicates the cap on the number of reputation points you can earn per week *.

The higher your reputation in the guild, the more benefits you can get in the form of special rewards that can be purchased from the guild item merchants. They can be found in the guest quarters of the capitals of both factions next to the guild registrar. To acquire most of the rewards, you either need to earn a certain achievement, or wait until the guild reaches the required level, or achieve a certain reputation in the guild. Special rewards, which, unlike guild privileges, most often provide the player with material bonuses, differ from guild privileges in that they are bought for gold, and in order to receive them, you need to achieve a certain reputation within the guild.

Special rewards bought for gold are quite numerous: it can be the opportunity to purchase an additional slot for the guild bank, or guild capes that change your appearance and give bonuses to skills, or inherited items, as well as recipes, companions, unique guild vehicles - and much more.

Do not forget, however, that if you leave a guild and join another, then your reputation with the old guild is reset, and in the new one is set to "Indifference". If you left a guild, but do not rush to join another, then you still have the opportunity to re-enter your previous guild and keep the reputation you earned in it. Regardless of whether you joined a new guild or not, you will keep all the special rewards that you managed to acquire, but, of course, you will lose all guild bonuses.

Guild window interface

Along with the development features of the guild, we have also completely changed and improved the interface of the guild window. The main guild window, invoked by the J (O) key, contains almost all the information the player needs. Here you will find an overview of recent events, guild level, bonuses and your guild reputation. For more detailed information about the latest events, you can left-click on the "News" tab in the guild window: you will see the history of the guild's activities, including the achievements, the names of the killed bosses, the obtained epic equipment and the general level of the guild's development.

The redesigned "List" tab allows guild members to easily find the ones they need and sort the players by many parameters, including status, contribution to the development of the guild and (probably the most useful parameter) profession. Sorting by profession allows everyone to easily find guild members who own a particular profession, indicating the skill level and a list of recipes they know. And they don't even need to be online!

There have been many other changes and improvements made to the guild window interface, but don't forget to also check out the Y (H) Achievements window for a new Guild tab. Obtaining achievements is an important part of unlocking new guild bonuses. Check if you can help the guild get a couple more?

We are not going to be satisfied with what has already been achieved and will continue to work on the guild development system, adding more and more new functions over time. All you need to do is throw a cry, gather a group and go to strengthen the position of your guild. Now you and your guildmates can leave a giant footprint on Azeroth!

* Available with the release of update 4.0.6

For more information on special perks and rewards, see the Cataclysm Expansion Guide on Wowhead.com.

Creating a guild in WoW


To create a guild, you need to go through several stages
1. Find the NPC Guildmaster in the capital of your faction
2. register a guild with him and choose a name.
3. to create a guild. You need to collect 9 unique signatures of different players, for this you need to point the letter at the player
4. return the certificate with the signature to the guild master.
And now your guild is created!

Perhaps the function of creating a guild by one team will be implemented. Type "/ guildcreate [guild name]" in the console. Example: / guildcreate Cobra.


Guild name



Make sure to create an appropriate (non-offensive) guild name. Offensive guild names can be changed or the guild can be disbanded. Sometimes the name may have already been adopted by someone or rejected. Keep trying different names until you find the one that works.


Create guild rules



Come up with a list of rules for your guild and share them with your guildmates via the web page if possible, or you can distribute them via email. Many common problems can be solved if you come up with rules and make sure everyone knows about them. When various new problems appear, you can simply update the rules as you see fit. Most people agree with the rules as long as they are public and as long as they can be read. Remember, make sure your members are aware of the aspects of the game.

Choose good leaders



Choose good leaders for your guild. These players should be able to run a guild while you are away. Usually, your closest friends are chosen for this role, but this is not always a good choice. For best results, you will need people who can guide and resolve disputes. You can create your own ranks and define rank permissions through the guild administration. This allows you to remove commanders from some of the core teams. Then you are in a position to reward them more if they earn them (titles) through good leadership.


Reward Good Behavior



Reward good behavior in your guild with increased power. You can create special ranks for your guild that players can earn through whatever deeds you deem necessary. Just as players wish to upgrade their characters, players also wish to improve their guild status!


Punish bad behavior


You can punish guild members for bad behavior. Remember that threatening to remove them from the guild is always a good way to improve their attitude towards you. Another way is to create special ranks in your guild that will be identified as punishment. Then you can minimize the rights for such a rank (for example (that is) - the inability to talk in the guild chat). Once players have served their punishment, you can restore their powers by upgrading them back to their previous rank.


Disputes over the subject



Item disputes are the most common source of conflict in a guild. Sometimes players get greedy and a fight starts for the same item if they both want it. Create rules, and make them public, about how guild members should react to this situation. You can also refer an item to the guild leaders to help determine what needs to be done. Otherwise, disputes over the subject can escalate into huge fights with people on both sides. Good thing: "/ random" command. You can type “/ random 1 100” to produce a random number between 1 and 100. Then anyone with the highest number wins the item. This is a common method used to determine who gets an item if many people want or need the item.

Inactive guild members



You need to create a policy that will determine when to remove someone who is active in the game. You decide. It really doesn't hurt anything if you allow them to continue to be present in the guild, but it does not encourage other players in the guild to play. It also increases free guild space.


Create a guild website


Most guilds do this. If you don't know how to create a guild website, find someone, or invite someone to your guild who can.

Trading skills


Sometimes it is better to select one person for each trading skill who specializes in that skill. When a group of people do the same trading skill, they compete with each other. This does not benefit the guild. You will probably want to have some reserve just in case the main person specializing in this skill is offline.
Let everyone in the guild know what trade skill items and recipes they should collect and who they should give them to.
If the guild works together, then those responsible for it, for trading skills can lead it to prosperity.

Hand to hand



When you no longer need an item, offer it to people on the guild chat channel. Other players could use it. Meet with them and give them the item. It can really improve relations between guild members, as well as helping the guild as a whole.

Combine capitals



If there is anything that would be particularly useful to the guild, pool the money from all guild members and buy it. This can allow you to buy things that you would not otherwise have purchased.


Guild Teams


Please note that most of these commands can only be used by officers and leaders.
/ ginfo - Gives basic information about your guild
/ g - Sends a chat message to all members of your guild
/ o - Sends a chat message to all officers in your guild
/ ginvite - Invites another player to join your guild
/ gremove - Removes a player from your guild
/ gpromote - Raises the player by one rank in your guild
/ gdemote - Lowers the player by one rank in your guild
/ gmotd - Sets the message of the day for the guild
/ gquit - Removes you from your guild
/ groster - Gives a complete list of guild members (only for officers and leader)
/ gleader - Appoints another player as the guild leader (only for the guild leader)
/ gdisband - Disband your guild (only for the guild leader)


Guild Ranks



Initiate, Member, Veteran, Officer, Leader
-Officers and Leader can add and remove players from the guild.
-Only the Leader can disband the guild and promote the player to the rank of officer.
In other words, guild rank is simply a symbol of your status. You can see your guild rank by looking at your character's name. Your rank is listed under your name.


Guild Cloaks



Only guild members can fill their cloak slot with a guild cloak. The guild leader must first design and purchase a guild cloak. The guild leader must first pick up a cloak that matches the guild and interact with the NPC to buy a guild cloak. You will need 10 gold to unlock the guild cloak. This may seem like a lot of money, but this amount can be easily collected with the participation of all guild members who will share the money with the guild leader.
-Only a guild leader can buy and design a guild cloak.
-The guild cloak cannot be changed after it has been purchased.
-Choose something you can live with. Take your time with your choice.


Guild Chat



Guild members will be able to communicate with each other through the guild chat. Just start a message with / g to talk to your guild members. It would be convenient for a guild to set rules for their guild chat, as this is a good place for guild members to communicate.


Guild Tips



- Use your guild to help each other in the game. Use the guild to find new group members and help each other complete quests.
- Lend each other money to buy items.
- Distribute trading skills between guild members. This will allow you to develop skills to a higher level much faster.
- Share information with players who are confused or confused.
- Be careful with what power you give the player. If he neglects her, demote him, or put more restrictions on his rank.
- Use Guild Ranks as a reward for exemplary guild members. Have players start at the lowest rank. As the player brings more and more benefits to the guild, is distinguished by good behavior and decency - raise him in rank. Only the most loyal members of the guild should have access to special options such as: officer's chat, officer's notes, remove player, add player.
- If a player breaks the guild chat with spam or bothers everyone too much - create a rank that cannot print messages in the guild chat. Then demote the player to that rank as a warning. You can also do this as a preventive measure. You can upgrade them back in rank if they apologize and promise to be decent.
- You can come up with your own names for the ranks of the guild. Take advantage of this. Players outside the guild cannot see the rank names.
- Remove inactive players from the guild.

Guild management

Open the guild menu by pressing the "O" button and selecting the guild icon. Of course, the guild must already be created and you must be a member. You will now see a list of options available for the guild.

Show unconnected guild members (check the box) - This option is in the upper right corner. Browse this menu to find guild members who are not currently in the game. This can be useful if you only want to focus on active players.
Guild Members List - In the main window in the middle, you will see a list of guild members sorted by Name, Rank, Notes (Reputation), and Last Played Date.
Name - Character `s name.
Rank - The position of the player in the guild. The position is determined by the officers or guild members authorized to change the rank.
Notes - These are special notes about a player, created by someone authorized to take notes.
Last Play Date - When the player was last played. It is important for officers to check the activity of the players. Remove idlers? \u003d]

Sorting
You can sort the list by clicking on one of the four headings. For example, click on "Rank" to sort the list by rank. If you click on "Show Player Status", you will see an alternate list: by Name, Level, Class, and Group.
Name - Character `s name.
Zone - the zone or region in which the player is located. This helps determine where the player is currently located in order to determine his status or determine if he can join the group.
Level - Character level.
Class - Guild member class.
Group - Are they in a group. If they are not in a group, then you can join them.
Select "Show Guild Status" again to return to the previous menu.

About guild members
Below the characteristics of each player, you will see a number showing the total number of guild members and how many of them are currently in the game. If the "Show disabled members" option is disabled, then the total number of guild members will be shown without disabled players.

Control Panel
Below the list of guild members, you'll find another area, with many different buttons.
- Group invitation - Select a player from the list, then click this button to invite him to your group.
- Guild Control - A control menu will appear, where you can edit the ranks of the guild and put restrictions on each rank. We will discuss this in more detail below.
- Add Player - Click this button and then enter the name of the player you want to invite to the guild. As soon as he accepts the invitation, he will be added to the guild. If he refuses, you will have to invite him again.

At the very bottom of the guild table you will find:

Promotion in rank - Select a player from the list, then click "raise in rank" to increase the player's guild rank. A message will be sent to all guild members that this player has been promoted, so be careful.

Demote - Select a player from the list and click "demote" to demote the player one rank.

Remove - Select a player from the list and click "Remove" to kick the player out of the guild.

Message of the day (pipe icon) - Click on the pipe to read the message of the day. Double click on the text to edit the message. Your rank should be eligible to edit the post of the day. This message will be shown to all members who have logged into the game.

Player Notes (Icon) - Choose a player; then click "General Notes" to see general notes about that player. These notes will be shown to all members of the guild. You must have the appropriate guild permission to edit these notes.

Officer's Notes (Icon) - Choose a player; then click "Officer's Notes" to see or change the officer's notes about that player. Only ranks with the appropriate permission can view these notes. Officer's Notes are very useful for spreading information about a specific player, only to officers or other competent ranks. For example, the player is only creating problems or has already received a warning. You can write "This player is behaving badly - you need to keep an eye on him." Other officers will see this note and will take action if the player continues to do so. Be careful what ranks you allow to see these messages. Make sure you write this information in the officer's notes and not in general notes. To edit - click on the text.

Guild Control
Click this button to edit ranks and set limits for each rank.
Select "Guild Rank" to enter the menu where you will find a list of standard ranks; you can use standard ones, create your own ranks, or rename existing ones.

Add Rank- Select the "+" icon and type the name of the rank you want to add. It will be added to the bottom of the list. Click on the desired rank and change the rank restrictions as desired. You can create up to 10 ranks.

Rename rank - Select the rank you want to rename. Now enter a new rank name in the Rank Name menu.

Remove Rank ("-" icon) - This option appears if you have more than 5 ranks. 5 ranks is the minimum. You cannot further remove ranks if you have 5 of them left.

Rank restrictions
Below the "Rank Name" menu is a set of options for restrictions. Check the boxes when you want to allow something to a certain rank.

Reading Guild Chat - The player can read messages in the Guild Chat. You need to uncheck this
options if you do not want this rank to be able to read guild chat messages.
Guild Chat Conversation - The player has the ability to type on the guild chat channel.
Reading Officer Chat - Allowing the player to read messages in a special officer's chat channel.
Chatting Officer - The player has the ability to print messages on the officer's chat channel.
Promote in rank - Players can promote other players in the guild.
Demote - can demote other players of the guild.
Invite a Player - Players can invite other players to the guild.
Remove Player - Players can remove other players from the guild.
Write Message of the Day - Players can write and modify messages of the day.
Edit General Notes - Players can edit shared notes. If you uncheck the box, the player will no longer be able to edit shared notes.
Edit Your General Notes - Players can only edit their own shared notes.
See Officer's Notes - Players can see special notes about each player written by officers or other authorized guild members.
Edit Officer's Notes - Players can edit the officer's hidden notes about each player.

General issues
Q: How can players check their guild rank?
Press "C" to open the character menu. The player's rank is written under his name. Also, you can see the player's rank in the guild table, after their name. If the rank name is too long, it will not be displayed.


Joining a guild

Guilds offer the player many additional options, including free items, the ability to create groups, access to trading skill masters, and you can also obtain ingredients for trading skills by trading with Guild members. A guild can enhance your gaming experience. You can meet friends, find help in adventures, and find people to support you in battle. Generally, members of the wealthy and powerful Guilds can afford more than members of the poor and weak. At higher levels, going to the dungeons will be a big challenge for you.

Remember that Guilds are created from you, the players, not from Blizzard members. Guild experience and qualifications depend on the Guild members themselves. Guilds are different from each other.

Finding the Guild is very easy. The people who create the Guild mostly sit in cities where people are called to join the Guild, since there is a minimum number of players in order to create a Guild. Finding a good Guild, with skilled players, is a difficult task. Don't be afraid to experiment. First, try to join one Guild, then if something does not suit you, then go to another and so on until you find a suitable one.

Guild Dimensions



The size of a Guild can be an important factor in choosing a Guild. If there are many people in the Guild, this does not mean that they are all qualified enough. Despite this, it will be much easier for you to find helpers in the group if your Guild is large. In large Guilds, players may not know each other, but in small Guilds, everything is built on mutual understanding. Therefore, some players prefer small guilds to large ones. Leadership and member selection methods are the most important factors for any Guild.


Grouping


Grouping can be a good way to find a Guild. Get a group of characters and play with them for a while. Become friends with them. If they like you, they can invite you to their Guilds.


Reputation



Guilds become stronger and more famous over time and various rumors begin to circulate about them. For example, if a Guild member offended the player, then bad rumors begin to circulate about this Guild. Some do this on purpose, so always check the information on websites and in various other ways. In fact, the Guild may be good, but it may have a bad reputation. But it may also be that bad and dishonest people really gathered in the Guild. Check everything yourself.


Visit Guild Sites



Visit the topic about Guilds on the official website of the game. There you can find links to the sites of various Guilds themselves. You can visit their sites, get acquainted with the possibilities and rules. Good Guilds always have websites. This can be a good help in choosing a Guild. You can also ask the members of the Guild about the site availability.


Ask the Guild Members



If you find a Guild that you like, then ask its members about everything. If you want to join, then ask them how. Be careful when asking them, as they will have an impression of you. If you offend someone, then they can spread about it and you simply will not be accepted.

Good Guild Performance

Search Guilds with:

An opportunity to unite with dignity
A very important part. This will help you complete quests faster. Basically, this is why people join the Guilds.

good leader
The Guild must have a decent guildmaster and strict rules. Guild members need someone who can resolve conflicts.

Generosity
Choose those Guilds whose members are ready to share things with you and are ready to help you, get them. A good Guild will always help you with things, as it is itself interested in this.

Guild Chat is a very important component of it. Guild members mostly communicate with it. Choose a Guild that has good guild chat rules. Otherwise, you will have to face various difficulties during negotiations. This chat has an option with which you can turn it off.

Drama
Struggle over things and skirmishes between Guild members are other common problems. If the Guild has a good leader and good rules, then such problems can be avoided. Sometimes players leave the Guild because of this. The game needs to be fun, and when there is a fight around, it is far from fun. Don't be afraid to leave the Guild. There are many more, and in the end you can create your own.

Developed leaders
When the player has the opportunity to remove people from the Guild, demote him and tell him what to do, sometimes they abuse their power. Join such a Guild where the leader copes with the power given to him.

Output
Explore the Guild you want to join and only when you are sure of everything, join. If it doesn't suit you, don't despair, there are many others. You just have to find them. Remember that you can always create your own Guild, and set your own rules in it.

The article is taken from the site gameguru.ru
I express my gratitude to the clanner.ru portal for providing the material.

 

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