Interesting tasks for children in the summer camp. At the summer camp. Competitions for children. Camp activity plan


Good fairy tale

Based on a fairy tale with a sad ending. (For example, "Snow Maiden", "Mermaid", etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Whose team is smarter

The players stand in a circle. Everyone counts on the "first" and "second". Each team chooses a captain. The host gives each team captain a ball. At the command of the leader, the captains pass the balls - one to the right, the other to the left, to the players of their teams. The game is played up to three times; the team that wraps the ball around three times faster and returns it to the captain wins.

In the game, it is forbidden to throw the ball, you can only pass it from hand to hand to team players.

Jellyfish

In this competition, participants must toss their silk handkerchief into the air without dropping it on the floor. The winner is the participant who manages to keep the handkerchief in the air for as long as possible.

Bilbock

An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or cord 40 cm long. Glue one end with adhesive tape to the ball from table tennis, and the other to the bottom of a plastic cup or tie to the handle of a plastic mug. Your bilbock is ready. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

Put on a ring

A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.

horse competition

Choose a few "riders" and "horses". "Riders" sit on "horses" and start racing from start to finish. The pair that gets to the finish line the fastest wins.

Snipers

On the end wall of a house or a barn, you need to depict "targets" in advance, for example, to graze predators, the physiognomy of Barmaley or Koshchey.

Having previously divided into teams, the participants fight with their monsters, trying to completely cover them with snowballs. Those who shot especially accurately are given the right to “draw” a “self-portrait” on a plywood shield with snowballs. For this, circles with a diameter of about a meter have already been drawn on the shields. It remains to arrange the eyes, mouth, nose, ears. When the competition begins, the nose will definitely be on the side, and the mouth below the chin. Everyone will have fun.

Carry it, don't drop it

A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

Pioneerball

The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.

Pull - push

In this competition, pairs compete in a 15-20 m run. Couples, holding hands, run, pressing their backs to each other. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

Christmas tree outfit

Green golf is put on one player - this will be a "Christmas tree". Two other players take glue and paper toys that lie on a chair and glue them to the Christmas tree. The one who wins will hang the toys faster.

Dash for the ball

Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls any serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.

sing a song

Players perform the song with the letters of the alphabet or the sounds "no be no me ...". Song options:
- "Ouch! Viburnum blooms in a field near a stream ... ";
- "Katyusha".

Changing places

2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that quickly lines up on the opposite side of the court wins.

In the swamp

Participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, whoever goes through the room first and comes back, he wins.

dress up the Christmas tree

They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A fir branch fixed on a stand and even some dry branch with knots can serve as a herringbone.

around the hoop

Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.

Race walking

Taking each step, it is necessary to put the heel of one foot close to the toe of the other. The distance for such a walk can be determined at 5 meters back and forth. The relay ends when the last team member returns to the starting position.

sea ​​wolf

The game is played by two teams. The host gives the task: "If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing them on the head. The peakless cap is one per team." Each player executes the command with one hand.

strong grip

Having broken into pairs, the players stand with their backs to each other with a diameter of 1.5 m and grapple with their arms bent at the elbows. Giving the torso forward, everyone tries to force the opponent to tear his legs off the floor. The winner is the one who wins the duel more times.

You can compete differently. The players, standing with their backs to each other, lift up a stick, which they hold tightly with their hands. Task: lean forward and try to tear the opponent off the ground.

The one who is in the air or releases the stick loses.

Another option: the players sit opposite each other on the ground (resting their feet on the partner's feet) and take up the gymnastic stick. On a signal, everyone begins to pull the stick in his direction. The winner is the one who manages to tear the opponent off the ground for 3-5 seconds.

self-portrait

The paper has two cutouts for the hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Who "masterpiece" turned out more successful - takes the prize.

Everyone against everyone

In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Pour the water

2 people participate in the yoke. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be tinted with watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.

Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

crooked track

On the floor, a curve is drawn with chalk, a serpentine line - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.

Racing on the hands

Children are divided into several teams, two people each. One of the team members takes the other by the legs, and they move like this, heading to the finish line, with one of the players walking on their hands. After going half way, the players switch roles and move on. The one who gets to the finish line first wins.

Balance beam exercises

For this exercise, each team will need a simple log no longer than 1 meter long. The participant stands on a log and, moving with his feet, rolls it along with him from the start to the finish and back.

Catch an apple

This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.

Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Make the hoop spin

The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

Build a fortress

The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run in different directions of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Poets Competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and cheers up the losers.

Fashionista

On two tables are a handbag, beads, clip-on earrings, lipstick and a mirror. Two players. On a signal, you need to put on beads, clip-on earrings, make up your lips, take a handbag and run to the opposite wall of the hall. The winner is the one who completed the task faster.

Spoon game

To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.

Carrying the wounded

Three are involved. Two are “healthy”, the third is “wounded”, his leg is “broken”. “Healthy” players should interlace their hands so that they make a comfortable seat. The “wounded” person sits down in this seat and maintains his balance, grabbing more comfortably by the shoulders or by the necks of his friends.

Wind up the cord

A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot the fastest is the winner. Instead of a cord, you can take a thick thread.

Ball in the gate

In a wooden shield lined with plywood on both sides, semicircular gates of different widths are cut out. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.

draw a ponytail

For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

Get the prize

The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Plant and Harvest

Number of players: 2 teams of 4

Optional: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

1st participant "plows the ground" (puts hoops).

The 2nd participant “plants potatoes” (puts potatoes in a hoop).

The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).

The 4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

By a thread

On the ground, a few (according to the number of participants in the game) parallel straight lines are drawn with a sharp stick, marking the distance (50-60 meters). Start!

Everyone is running a race - it is important not only to come first, but also to run the distance "like a thread" - so that the traces must fall on the drawn straight line.

By the way, it will be easier for those who run with their knees high, and not dragging their feet.

We blow on corks from bottles so that they fly off as far as possible.

watermelon helmet

Choose a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned "watermelon helmet" must be put on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.

Searching for a call

On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two blindfolded players each stand at their own chair. On a signal, they need to go around the comrade's chair to the right, return to their place and ring the bell. The one who does it faster wins.

Sock

There are five people in the competition. They are invited to quickly put on a long sock, helping with the toes of the other foot.

Potyag

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.

Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.

Rule: start pulling exactly at the signal.

Rope

Each team is given a rope. On a signal, each team must stretch it through their clothing (sleeves) as quickly as possible.

Archery

The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Put the bulbs on the finish line, their number should correspond to the number of participants. Participant No. 1, on a signal, begins to move from the start to the finish. Running to the finish line, he picks up the onion and throws it, trying to hit the bucket. After the throw, he runs to his team to pass the baton to the next participant. The team that throws the bulbs into the bucket faster and more accurately wins (for the convenience of determining the result, an extra point can be given to the team for each accurate hit).

At a distance of 10 meters from the start, a stool is set up, and the first participants are blindfolded. On a signal, they must walk or run to the stool, go around it and, returning to the team, pass the baton to the next participants who are already blindfolded! And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.

drag and drop

2 teams line up one opposite the other, draw a line between them. Players standing opposite give each other their right hand and put their right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.

Guess the last word

Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins.
1. All the little gray mice run away from ... (cats)
2. The mouse ate potatoes and did not think about ... (cat)
3. I teach everyone the mind, but I myself always ... (silent)
4. This grass is very evil ... (nettle)
5. We met on a green meadow ... (friends)
6. They washed their personals near the river two ... (chanterelles)
7. Animals took hold of their paws and dances began in ... (forest)
8. Drive up to the turn, here is the palace and there ... (gate)
9. In our city, none, for shopping ... (shop)

Winders

The ends of the rope are fixed on identical pencils with small strong knots. The knot should not slip, you can even glue it with PVA. On command, the players begin to twist their pencil and gradually approach each other so that the rope does not sag. The winner is the one who first reaches the knot in the middle.

Hoop

Two hoops are placed in those steps one from the other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.

Dance with an object

All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Chairs

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.

Competition for folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Golden Key

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox - bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embraced, overcome a given distance. A pair of "hobbled" first receives a "golden key" - a prize.

two oxen

A team, a long rope, is put on the participants of the competition, and each of the two participants tries to "drag" the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

sea ​​wolf

Players are invited to tie five knots on a thick rope as tight as possible. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

Perform a dance

Perform a dance.
Under "rap" with the words:
Soaked brooms in the bath,
The spindles are not crushed,
And the washcloths are not dried.
lady, lady,
The lady is ma'am!

Sniper

At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.

Fight in the squares

3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Do you know each other?

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.

Klun prize

Gauze is stretched on two racks, prizes are hung on it - fruits, sweets, cookies, etc. The player is put on a rooster mask with a long beak. The eyes are covered with a special curtain. The task of the player is to approach the counter and "peck" the prize. For orientation in front of the counter, on the floor, a line is drawn with chalk.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

In the image

Read some short story, episode or even a paragraph. And offer to think: who and to whom could tell this story? Children will surely enrich you with many versions.

Now offer to "tell" this story on behalf of the alleged hero-narrator, that is, read the text in a voice other than your own. In the voice of an old man or a one-year-old child, a dwarf or a giant, a robber or the wind... Depending on the versions chosen. Usually it is easier for a child to read in an image: it seems that it is not he who reads, but the other one. And he stumbles and puffs, because it is necessary for the role. Justified and legalized. Therefore, it's not scary. And listeners do not get bored: they have to evaluate the work - is it similar or not?

From empty to empty

Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.

Long jump

The first team member stands on the start line and makes a long jump from a place. After landing, he does not move from his place until the landing site is fixed by the judges (using a line drawn on the toes of the jumper's shoes). The next participant puts their feet right in front of the line, without stepping over it, and also makes a jump. Thus, the whole team makes one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled. The longest team jump and becomes victorious.

Tongue twister competition

Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Feel and feel

Three people from each team are called. There are chairs for each player. The players are blindfolded. Candy bags are placed on the chairs. The hands-free players must sit on a chair and count how many candies are in the bag.

Matryoshkas

On the chair are two sundresses and two scarves. Whoever quickly puts on a sundress and ties a scarf is the winner.

Asphalt drawing competition

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

On three legs

The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.

Running "centipedes"

The players are divided into two or three teams of 10-20 people and line up at the back of each other's heads. Each team receives a thick rope (rope), which all players take with their right or left hand, evenly distributed on both sides of the rope. At the signal of the organizer, the "centipedes" run forward 40-50 meters to the "finish", all the while holding on to the rope.

The victory is awarded to the team that first ran to the finish line, provided that none of its participants unhooked from the rope while running.

tilt the ball

A ball with a loop is put on a rope so that it moves freely along it. Two people take the ends of the rope and with the movement of their hands try to give the rope such an inclination that the ball slides towards the “opponent” and touches him. Whoever succeeds is the winner. Pairs need to be selected approximately the same height.

Thermometer

Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.


Fun contests for summer camp!

Contest "Make a wish"

Participants collect one of any item, which are put into a bag. After that, one of the participants is blindfolded. The leader pulls out things in turn, and the blindfolded player comes up with a task for the owner of the pulled out thing. Tasks can be very different: dance, sing a song, crawl under the table and mumble, and so on.

There are many balls scattered across the floor.
Those who wish are called. And on command, to fast music, each of the participants must take and hold as many balls as possible.

1. Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

2. Who said "meow"

One player sits on a chair with his back to the rest of the children. They come up in turn and say, for example, “Wow-wow”, “Moo”, “Meow-meow”, “Chick-chirp”, just growl or say other phrases. The person sitting by the voice must guess who exactly chirped or barked at the moment. If you guessed correctly, then the player who uttered the sound or phrase sits on the chair.

3. Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

4.Contest of artists

Blindfolded mothers draw a gift for their children. The mother whose gift looks more beautiful wins.

5. Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

6. Do you know each other?

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.

7"I know five names." Children take turns hitting the ball on the ground and at the same time they say: “I know five, names, boys” - and list what names they know, with the words: one, two, and so on up to 5. Can be increased to 10. And so in turn. Then, the names of girls, cities, animals, plants and whatever. The one who takes a long pause and cannot remember loses.

8 To competition "Dialogue of animals"
Vedas. And now I invite two participants to the stage, the most vociferous, who can imitate the voices of animals and birds. So, the competition begins - the dialogue of onomatopoeia and the conversation of animals. Please get task cards.
1. Chicken - rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. Duck - goat. 10. Sparrow - snake

Memorina

1st round. "Draw."

Students must draw something for each of these figures in order to turn it into one or another drawing. Who will come up with more drawings for a while?

9. Jump like:

Sparrow;

Kangaroo;

Hare;

Frog;

Grasshopper.

7. Perform

10. Imagine that you are animals who really want to sing, but cannot speak like a human, and now sing the song “Let them run awkwardly ...” in unison:

bark;

Meow;

Mumble;

Crow and crow;

Quack.

11. competition "Identify by smell"
Participants are blindfolded and asked to identify by smell what it is. Who was more accurate - earns a prize.

Irina Volkova
Competitive and entertaining game for the summer camp "Merry Mosaic"

Competitive and entertaining game for summer camp

« Merry Mosaic» !

Leading:

Good afternoon girls!

Good afternoon boys!

Good afternoon dear teachers.

We are glad to welcome you to competitively - entertaining game « Merry Mosaic» !

But, like any game, we have our own rules.

So what can and can't be done?

I will name these rules, and you will show them. Deal?

Throughout the game can:

stomp and clap! (hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with a whistle!

girls - squeal!

you can blow kisses to each other!

to wave hands!

And just greet each other!

You have understood the rules, and now you need to decide on the teams, so I invite 5 from each squad (3) girls and 4 (3) boy.

Finally, it's time for you to introduce our esteemed jury:

1 competition. A modern girl has sufficient knowledge of men's and women's perfumes, hygiene items, decorative cosmetics. Therefore, the first competition for girls is called "Identify an object by smell". From each squad 3 (2) girls

Participants need to determine with their eyes closed the proposed subject:

1. Toothpaste.

2. Laundry soap.

3. Women's cream.

5. Lipstick.

6. Women's Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Cream for shoes.

13. Mascara.

At the end competition summed up.

Leading. Well, the girls coped with this task, but will the boys cope? Our next the contest is called"Tell me what it is?"

(For example : milk - drink; crucian - fish)

1. Carp (fish). 11. Rooster (bird).

2. Persimmon (fruit). 12. Hazelnut (nut).

3. Beans (vegetables). 13. Cucumber (vegetable).

4. Cherry (berry). 14. Kiwi (berry).

5. Rice (groats). 15. Morel (mushroom).

6. Capelin (fish). 16. Coconut (nut).

7. Millet (groats). 17. Koumiss (drink).

8. Tea (drink). 18. Turnip (vegetable).

10. Tomato (vegetable). 20. Kissel (drink).

Leading. Next competition for counselors, he is called

"Ball"- at my signal, the counselor inflates a ball of a certain size (according to the model, ties it, puts it on a chair, sits on it sharply so that it bursts (Whoever bursts the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so our next village cannot do without a cow. the contest is called“My farmstead, or how much I love my cow!” Let's see how our participants can milk a cow. Bye music is playing"to milk" as much milk as possible. The participant with the highest "milk"!

(3 girls participate in this competition: one - holds a rubber glove, the other - a bucket, the third - milks).

Leading. And we continue our program and the next the contest is called"Clip-Gag". You guys are modern and have definitely heard how they rap (teams are given lyrics of children's songs).

So, dear participants, you have to perform famous children's songs: "The Forest Raised a Christmas Tree", "From a smile a gloomy day is brighter", "Tired toys are sleeping", and sing them like real rappers would.

While you remember the lyrics, decide who will rap and rehearse to quiet rap music, we are with the fans let's play:

I have a game called"He she".

He is an elephant - she is ... an elephant.

He is an elk - she is ... an elk.

He is a cat, she is...

Well, of course she's a cat!

Well, you made a mistake.

So let's play again

I want to beat you!

He is a walrus - she is ... a walrus,

He is a hare - she is ... a hare,

He is a bull - she ...

Does everyone know this word?

Yes! Yes! She is a cow!

We are watching "Clip Gag"

Leading. "Machine Assembly". Boys, imagine that this is a machine gun (Ved. points to a meat grinder, so he shoots (Ved. turns the handle of the meat grinder, it consists of ... (Ved. disassembles the meat grinder into parts, your task is to assemble the machine again for speed. (1 boy per team).

Leading. Our next competition for girls is called "Spring-cleaning"

The cow was milked, now it's time to restore order in the house.

And to make you more fun, we will help with music. A familiar melody sounds, you need to dance what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 wipe the dust (Letka-enka)

3 wash the dishes (Lambada)

4 preparing dinner. (Macarena)

5 ironing clothes (Tango)

6 wash by hand (Twist)

Leading. While the jury is deliberating, summing up, the fans will name 11 adjectives of any subject for me

Our ... guys!

Today, on this ... day of summer, we give you ... Promise:

continue to treat you daily with ... chocolates and ... sweets;

show you ... attention and ... care;

give you ... compliments;

not to give you ... grief;

forever be yours. friends.

Your ... fans.

Leading. The floor is given to the jury.

(Results are announced, teams are awarded)

Leading. Thanks for playing! See you soon!

Related publications:

"Like on Shrovetide Week ..." Competitive and entertainment program for children of the older group To acquaint children with the cultural traditions of our people, with its oral folk art. The course of the matinee. Sounds like a funky dance. FROM.

Development of activities for the summer health camp day stay All camp children are divided into 3 cities, planets, ships, depending on the theme of the shift game program"ZOO" 1. How beautiful and amazing.

Competitive entertainment program "Russian Matryoshkas" Objectives of the event: -To enrich and develop children's knowledge about folk crafts and traditions. -Introduce the history of the toy Matryoshka. -Bring up.

Educational and entertaining game "Funny stories". Educational and entertaining game Funny stories". Purpose: to organize the leisure of children. Tasks: 1. Create good mood. 2. Develop.

Scenario of summer entertainment "Merry turntable" Municipal Autonomous Preschool educational institution Kindergarten combined view No. 9, the village of Konokovo. Municipal entity.

Autumn has already come, the time for vacations is over, and I have never written about gambling. There are a lot of impressions, only if they are not written down on paper (computer), then they are erased over time. And so I want to remember family trips with overnight stays in nature, trips to the village, exciting and, of course, sea adventures together with a group of children and, accordingly, spent funny contests for kids. Why adventure? Yes, because if there are children nearby, and even in large numbers (40 people), then you can’t just call it rest. Although I was just a vacationer and was only responsible for my two, I still tried to join the hectic life of such a “pioneer camp”.

Everyone knows that idle kids are like time bombs. Either there they didn’t reconcile something, then the furniture was damaged, then the flower beds. The owners of the private base only looked askance patiently and thought, probably, when it would all end. 40 children! A third for 9-10 years, a third for 12-13, a third for 14-15. We must pay tribute to all the workers of the "Stork on the Roof" base. We thank them for their patience and for the opportunity to improve our children's health!

Of the 10 days spent there, 2 evenings were occupied by relay-entertainment competitions. We had one leader, who had only to hint something, as she already picked up and carried out. A sort of energizer, a big clever girl!

So, what I will talk about in more detail today is about one of these evenings. The idea was mine, but the implementation was joint.

The evening consisted of two parts. The older children prepared in advance put on skits that reminded them of their arrival, trips to the sea, the process of swimming and relaxing at the base. They took turns showing all this, and other children commented on what they saw. It was fun and very talented.

The second part was more designed for those children who did not participate in skits, and there were about 20 of them. It was necessary for the team to complete all the tasks that needed to be found on the territory of the recreation center. To do this, I wrote down all the tasks in advance on pieces of paper and secured them with tape in the appropriate places. On each leaf, in addition to the task, there was a hint where the next one was hidden. In order not to get confused myself, I had to write competition script for children.

4. Compose a quatrain about the sea (Task 5 - on the gate).

5. Become in a circle. Take one common long rope in the hand of each participant. You will get a circle of children and a rope. The leader confuses the children and, accordingly, the rope. Free one participant (older in age) unravels (Task 6 - on the toilet doors).

7. Stuff the shuttlecock with a bungminton racket 10 times. Everyone will not be able to participate, so those who wish are involved in the competition (Task 8 - in the refrigerator).

8. Become in one row, back of the head to the back of the head. The first participant must roll the ball between the legs of everyone, and the last one must catch it (Task 9 - under the bar).

9. Say what you like the most in educators (Task 10 - on the kitchen door).

10. Congratulations! You responsibly approached the competitions and adequately completed all the tasks. Well done! That's all for today, see you next time!

Children with great passion completed all the tasks, and they searched for the text, and in general, you can stare. You stand so still, and they ran somewhere. Someone shouted "There" and everyone ran in the other direction. True, there was a share of fear: even if the doors were not broken off or the flower bed was not trampled, after all, there were more than 20 children! I advise you to unfold and read the text to give to the leader, otherwise the children read quietly and run to do something. As long as you don't give a loud briefing, nothing will come of it.

After such tasks, the children asked: “Will we still play like this?” and then the plan was ripe, but that's another story, the continuation of which will be in the next one. to the blog newsletter and be the first to know about the release of a new article on “Family fun”.

Elena Bredyuk

P.S. This scenario is suitable not only for big company children but also for adults, because every person in the game returns to childhood. Listen to Anton Lirnik's song and remember this wonderful time.

Games for children

Game program "Merry Carousel"

This development will be of interest to teachers and educators for organizing games and entertainment in school summer camps.
Lapteva Svetlana Khristyanovna, educator of the State Budgetary Institution of the NSO "Social and Rehabilitation Center for Minors", Tatarsk
Target: conducting a game program with pupils.
Tasks: to cultivate love for folk art; promote healthy lifestyle life and leisure pupils.
Course progress.
1. Organizational moment
caregiver
Good afternoon dear friends!
Without you on this holiday
We can't get by.
Without you, the whole hall is worried
And he will ask: “Where is the laughter?”
Where are the feats, where are the contests?
Who will be successful?
Where are the games, where are the tasks,
We've been waiting for you for an hour.
Don't panic, comrades,
We have all this!
caregiver
- Before the start of the games, I want to introduce you to the rules:
1. We play not for self-interest, but for the pleasure of ourselves and others.
2. When the group is always together, then the soul is in place.
3. We play fair! It's a shame when you lose, but still, don't cheat, don't get angry.
4. Be persistent. Do not be discouraged by failures and do not gloat.
5. If you win - rejoice, but do not be conceited.
6. Do not blame your partner for mistakes, but try to correct the trouble with your successes.
7. Stay calm regardless of the outcome of the game.
8. How great that we are all here today!

2. Main body
Warm up
The game "Palm-fist"
Game progress: “Palm-fist”, “Fist-palm”, etc. On the command “Palm”, the pupils point the brush of one hand up, the palm is straightened, and the fingertips of the second straightened hand rest against the base of the palm. On the fist command - one hand is clenched into a fist, the fingertips of the 2nd hand rest at the base of the fist. The pace of the game gradually increases.
Game "Birds and Nests"
There is one nest less scattered on the site than the participants. The task of the participants is circling around the nests while the music is playing, and when it ends, take one of the nests. The participant who did not take the nest is eliminated, so until the victory of one of the participants.
Game "Baba Yaga"
Teams continue to compete with each other. For this, the participants are given buckets, one per team, than mortars, and one broom. One leg must be inserted into the bucket and taken by the handle, and brooms are taken in the second - they “flew” to the finish line and back. Participants change - who is faster.
Grasshopper Relay
2 teams compete in jumping with the ball between the knees.
Dynamic pause "Monkeys"
We are funny monkeys (perform the "monkey" movement),
We collect cones from a palm tree ( right hand up, down, left hand up down),
We stomp our feet (stomp “one”, “two”, “one, two, three”),
We all clap our hands (clap our hands “one”, “two”, “one, two, three”),
We inflate the cheeks (hands on the belt, inflate the cheeks),
We jump over bumps (hands on the belt jump forward, backward, left, right),
Let's jump together to the ceiling (high jump with legs crossed, arms up),
Bring your finger to your temple (spread your palms with your thumbs, bring them to your temples and twist your palms),
And even to each other
Let's show the tongues (hands remain in the same position, show the tongue),
Let's open our mouth wide
We will make all the grimaces (we depict all possible grimaces),
How do I say word three
All freeze with grimaces.
One two Three!
(Pupils freeze, in various poses depicting a monkey)
Jumping with tied legs
All participants are tied with a thick wide rope or scarf. After that, everyone stands near the starting line and, on a signal, begin to jump towards the finish line. The winner is the one who covered the distance the fastest. The distance should not be too large, as it is quite difficult to jump with tied legs.
Burners (Ogaryshi, Pillar, Pairs)
For this game, a driver is needed, and he is chosen before the start of the game. All the rest form pairs, mostly a boy - a girl, and if adults also take part in the game, then man Woman. The pairs stand one after another, and the driver with his back to the first pair at a certain distance and it is strictly forbidden for him to look back. After that, one or all together begin to say: "Burn, burn clearly! So that it does not go out. Look at the sky, birds are flying there!" (There are also other rhymes). After that, the driver looks into the sky. After that, the back pair runs through the sides forward, one person through the right side, the other through the left side. The task of the back pair is to try to stand in front of the driver, holding hands. The driver tries to catch or at least knock one of the moving pair. If this happens, the one who was taunted becomes the driver, and the "old" driver takes his place in the pair. The game continues until you lose interest or get tired.
Competition "Hook a fish"
There is a basket at a distance of 3 meters from the team. Pupils make 5 ball throws.
caregiver
Are you tired guys?
For fun, for order
I'll give you riddles.
I wake up early in the morning, together with the ruddy sun, I fill the bed myself, I quickly do ... (exercises)
Not offended, but inflated, they lead him across the field
And they will hit - nothing, do not keep up with ... (ball)
There is a cry on the ice platform, a student rushes to the gate
Everyone shouts: “Puck! Hockey stick"! Bey! fun game… (hockey)
Who will catch up with me on the ice? We're racing
And it’s not the horses that carry me, but the shiny ones ... (skates).
All summer stood
Winters were waiting
Waited for the pores
Rushed down the mountain. (Sled)
small, remote,
Screams loudly. (Whistle)
Stick in the form of a comma
Throws the ball in front of him. (sticks)
I twist it with my hand
And on the neck and leg,
And I twist at the waist,
And I don't want to drop. (Hoop)
Educator. Well done! We continue our games.
caregiver
I invite everyone to the circle.
Don't sit still
Do the exercises!
Let's take a break
For a small charge.
With blood circulation
Everything will be all right!
Together they got up from their seats,
Perform the move.
Well, let's add some music.
There will be mood!
caregiver
Our dance is unusual, called "Molecule". During the dance I will call different numbers (8, 5, 3, 6, 9, etc.), you should form small circles with the corresponding number of people. Clear?
Then let's dance!
Everyone played well
Winners are all right.
Worthy of praise and rewards
And we are happy to clap all of you.
Thank you for your participation.
And we wish you all happiness!
3. Final part. Summarizing.
caregiver
This is the end of our game carousel. All participants showed their dexterity, strength, speed. And most importantly - got a charge of vivacity and a lot of positive emotions! Once again we say thank you to everyone! Do sports, improve your health, and most importantly, take care of each other.
Thank you all for participating
For support in difficult times.
May you be a little tired
But it's nice to see you!

 

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