The largest rating of guilds in World War II. How to get into the top guild. Questions you should be prepared to answer

Getting into the world of PvE in WoW is getting easier, and more and more players get a unique chance to try their hand at the most difficult encounters along with top guilds. You do not have enough experience, but you know your class like the back of your hand and want to play strong team? You might feel like you're at a disadvantage, as there are plenty of better dressed and more experienced players in the game who, just like you, want to be at the heart of the raiding guild. And this is partly true. However, are you confident in your abilities and that you play better than your rivals? Sure? So that's great. It remains only to force the guild officers to pay attention to your application.

What do they want to see?


Let's try to get into the shoes of a guild officer. As an officer of Guild X, I have to go through dozens of different applications every day from a wide variety of players. You can be an uber-dressed and/or similarly skilled player, but if your profile is left casually, I just won't/want to notice it among the others. In most cases, guilds require players who do not need to be additionally dressed up to the proper level for some time. When viewing applications, people first of all pay attention to the quality and effort put into writing the application (application - English application, resume). You must understand that you have never crossed paths with most of the players in this guild, and they, of course, do not know anything about your playing qualities. Your application will become the only source of information about you, and if you take it with due diligence, you are likely to be accepted to probation. By the way, this works not only for applications in the game, but also when applying for a job, for example.

Before starting an application


Read the sticky threads! Any guild forum in the submission section has one or more attached (at the very top of the list) topics that explain the basic rules of the guild, the timing of the raids, the rules for distributing loot and, finally, the template for submitting the application itself. Read everything from cover to cover! You need to properly get to know what awaits you and make sure once again that this is exactly the guild in which you would like to play. Follow the instructions (if any) in the sticky threads. There is nothing there that could scare you away. Topics are attached for a reason - the guild draws your attention to the fact that the information offered in these topics should be studied in detail.

Make sure you're ready to go to the raids that the guild attends. There is no reason why you would be taken to a guild that kills, say, Arthas if you are half or fully dressed in blue clothes. And maybe even worse - in green. As I said above, you can't expect yourself to be taken seriously if you haven't presented yourself in this way. Pump up this reputation, go to those raid instances, in a word, do everything in your power to get the best possible equipment. Now it is not difficult to find companions in heroics. Three new heroes drop some of the best non-raid items for all classes, and items from previous content can be bought for emblems. With a large amount of gold, you can buy some of the things at the auction or craft. The game provides ample opportunities - use them! In addition to the above, make sure that epic stones are inserted in all sockets on things and the correct enchants are made. Don't be stingy! If you don't even have money for enchants, what will you do in a raiding guild where you have to spend a lot of money on repairs every day when mastering new content?

Also, don't expect everything at once. Be realistic about your strengths. The guild that is at the top of the progress will not take you into the main composition in things from the 10th. Just compare the tasks with your real capabilities.

Sell ​​yourself!


I have already said that your application is the only thing that officers judge you by. You didn't have any joint campaigns with the guild raiders, none of them know you personally, and also - now you can dress a character for nothing without having a single gram of skill. This is where the ability to properly present ourselves comes in handy. As in any resume, whether it's a game or a job, it's in your best interest to emphasize your main strengths. How do all these people know that you are not a troll, a liar, a virgin, a notorious teenager obsessed only with purple pixels? Of course, you can lie a little in the questionnaire, but people are more likely to take someone who tells them how positive, punctual, experienced and skilled they are than someone who simply gives a link to their character on Armory.

First, you should ask yourself one simple question. Why should the guild take you if there are requests from more well-dressed and experienced raiders in the neighborhood. Are you reliable, responsible and mature? Do you like to communicate outside the raid time? How adequately do you perceive criticism in your address? Do you easily follow the instructions of the raid leader? Do you have a microphone to speak when needed? Who are you - a "father" for whom the game does not cause a drop of difficulty, or one who always monitors his mistakes and tries to correct them, thereby improving his skills? Are you really interested in the progress of the raid, are you able to work on yourself and show enthusiasm where it is needed? In general, this is not a complete list of questions, the answers to which your, possibly future co-guild members would like to know. Even if these questions are not in the questionnaire, you can answer them by showing yourself in a favorable light. To hell with modesty! Treat yourself like a quality product. Sell ​​yourself!

Do not be afraid of the large application size. Someone will write Vasya, Troll Priest, 80, 4v10, ench, alchemy, SRU25. Well, everything seems to be clear. But this is on the one hand. On the other hand, such Vasya is a dime a dozen. From the above text, the officer cannot get an answer to any of those hidden questions that were discussed a little higher in the text. So the more informative, the better. Try to put everything in order, and at the same time, be ready to explain your build choice, equipment selection, or anything else that may cause questions from the other side.

Go beyond the survey


If your previous guild or you wrote WWS/WMO/WoL logs yourself, please let us know in the questionnaire, even if it is required. Take a snapshot of your UI in the raid, even if you don't have to. Come up with something special. This will make them think that as a raider, you will also stand out in a positive way (and you should, by the way).

If you are writing a cross-server application, leave a few of your contacts to contact you - ICQ or email, for example. Or at least indicate that during the review of the app, you will regularly check incoming messages on their forum. If this is not enough for them, create a level 1 character on their server for real-time communication. Either way, don't over complicate things. You must leave as many contacts as possible so that the officers can contact you in any way convenient for them.

Check if you saved correctly on Armory. If not, dress and spec your character the way you want and log out. Just in case you don't currently have a raid spec, provide a link to the spec you plan to use. Nothing betrays a lack of raid preparation so quickly as an application to the raid guild from a character who, judging by Armory, is not ready to go to the raid. How are they supposed to judge if you're the right fit for them if you've saved in PvP stuff.

Once again, make sure that you are not only able to appear at the appointed raid time, but also ready to enter the game in advance, 15 minutes before the invite. Also, you should be able to linger for a while after the official end of the raid if needed. You should not hide in the questionnaire that you can come to the raid at the specified time all week, but on Tuesday evening, no way, because Uncle Ashot arrives and you help him unload watermelons. After joining the guild, such surprises will lead to conflicts with you in the lead role.

You should be able to explain your ability rotation, navigate class mechanics, and answer all (all!) tricky “what if…?” questions. The questions are stupid, as are the situations they put you in, but the answer will not be a mystery to you if you have studied your class enough.

And finally, give a link to Armory. You don't even know how many people think their character's name and server is obvious. Of course, it's not hard to open a new browser tab, type in armory.wow-europe.com and find you there. Of course, everyone loves to do it. Get someone else to work for you and you're more likely to get rejected.

Don't show off


Another big mistake when writing an application is when people take on too much. Don't claim anything at all. Even if what you said is a generally accepted and well-known fact. You are not here to test their knowledge of the game, but then to show yours. If you really want to feel special - go stand in front of the mirror and tell him that the hasta for the lasso of the magician rules, and those who collect crit are noobs and are not treated.

Registration


The appearance of the app is just as important as its content. If Russian is not your language strong point, run the application through Word. As a last resort, modern browsers have grammar highlighting. Try to place commas correctly, and write the text in coherent, logically correct sentences. Among applications, you rarely find really well-written, coherent text. But believe me, such applications are priceless. They are simply pleasant to read and they certainly leave a positive impression about the author of this opus.

Make your application neat and easy to read. Do not leave blank answers to the survey questions. The color of the message should be neutral - leave the default forum color. Separate questions and answers. For example, select questions in italics, and the answers bold. This will make reading your application much more pleasing to the eye. Yes, it takes a long time. But it's worth it, believe me.

protégé


If you are from the same server, you may be asked to name a person from this guild who could vouch for your skill and adequacy. Even if you didn’t ask about it, but you have such a person, you should definitely indicate him. Not all guilds study all the ins and outs of the applicant, but some still like to delve into dirty laundry. So if you have a dark past and it is well known to a large circle of people, there is no point in hiding it. “Well, yes, I stole all the gold and all the ancient saronite from the GB of my last guild. It was the case, so what? They are all goats! Be that as it may, I have corrected myself and now I can be trusted. Until we get off topic, relations with the guild based on lies or withholding this kind of information will not be the best. Sooner or later it will surface, and even then you will not get out.

Show you!


Last but not least, don't be too serious. Try to discover yourself as a person. No, definitely people like reliable and determined players, but they also want to enjoy the game. There's a line between cracking jokes through a sentence and just occasionally cheering up your guildmates with a couple of well-placed jokes. Guilds need people who can easily get along with the team, not silent bots.

Questions you should be prepared to answer


Here are the most frequently asked questions when joining the guild:

  • What is your spec, and why are the talents scattered the way they are?
  • What build(s) have you played before? Why was it changed to the current one?
  • Will you be able to change spec at the request of the Raid Leader?
  • What time are you usually in the game? What can prevent your appearance in the raid? (work, family, school, parents, etc.)
  • Write the detailed configuration of your computer - CPU / RAM / Video / Monitor, etc.
  • What provider do you use and how stable is it?
  • What do you think is the strongest and most weak side your class?
  • How much time do you play on average per week?
  • Are you a clicker?
  • What guilds did you belong to before and why did you leave?
  • What is your raiding experience? Specify the number of bosses killed.
  • Have you played other MMORPGs? If so, which ones.
  • How can you surprise us? (Why should we take you)
  • What rare recipes do you own? List anything that might be useful to the guild.
  • Why are you looking for a guild?
  • Do you have Ventrilo? Do you have a microphone? Is he set? Can you speak? And will you speak up when needed?
  • Who is your favorite boss?
  • What do you think could be improved in your class to increase its productivity?
  • What resist sets do you have? And if there are none, will you be ready to make them on demand?
  • Do you have a PvP trinket?
  • What is the (best in your opinion) wipe that happened because of you?
  • Do you use chemistry in raids? Are you ready to provide yourself with her for the duration of the raid.
  • Do you play PvP?
  • What is your role in the raid?

Before submitting an application...


Before you submit your application for consideration, take a look at it and check if you forgot anything?

  • Are epic stones inserted in all things? Are things enchanted correctly?
  • Did your character survive with the raid gear and the raid spec?
  • Have you read the rules of the guild and are ready to adhere to them in everything? Including loot splitting system and raid time.
  • Did you do everything that was asked in the pinned threads?
  • Are you ready to transfer/raid from day one?
  • Have you re-read your application?
  • Is there a link to your character's Armory?
  • Is your profile free of errors and easy to read?
  • Have you answered all questions? Did you leave any gaps?
  • Did you include WWS logs, a screenshot of the interface and friends in the guild?
  • Is there any indication in the application about who should do what and how?

Conclusion


And in conclusion, I would like to say this. If you are a really good player who really knows and can do a lot, correctly selected things for your class/spec, is polite and adequate, described everything in the questionnaire in an understandable and accessible language, processed the whole thing as expected, then your chances of being accepted increase greatly once.

Of course, not every guild will accept you. Let's look at things soberly and not deceive ourselves with empty expectations. But you can raise these chances to quite tangible! I wish you good luck in finding a good guild with friendly team and worthy progress!

Co-op play is at the core of the World of Warcraft philosophy. Whether you randomly meet a new player and decide to /wave at them, join a "one-off" party to kill an elite monster, queue up in a dungeon, or get invited to a raid, this game is built on the fact that you are in the world, flooded with other players. And in it there is no larger and well-organized community of like-minded people than the guild.

Guilds have been in World of Warcraft since the game's inception, but we've always wanted players who join them to work with their guildmates on something more than killing bosses, to get to know their own and others' strengths, and to be able to shine. Cataclysm has new features to help players achieve this goal: a new guild window interface, a system of levels, bonuses, achievements, reputation and special rewards. By playing with a guild, you gain guild experience, help them level up, unlock bonuses, work towards guild achievements, earn reputation, and unlock rewards that can be bought with money. Together, this constitutes the progress of the guild.

Guild experience and bonuses

WITH new system development, the guild can move to a new level in the same way as a character moves: by gaining experience. This experience is gained by the guild through the actions of one or more players. They can earn experience for the guild by completing normal and daily tasks, by killing bosses in dungeons and raids and winning rated battlegrounds as part of a guild group of at least 80% guild members.

An exception to the "80% rule" are groups of 5 people created to complete dungeons: for a guild to earn experience and achievements, it is enough that 3 people out of 5 * belong to it. The experience gained by the guild increases depending on how many guild members are in the group: if it is 3 people, then the guild receives 50% of the standard experience, 4 bring it 100% and 5 - 125%. The amount of experience gained by the guild from killing the boss also varies depending on the level of the boss. Dungeon bosses on Heroic difficulty will grant 1.5 times more experience, so killing them in a group consisting entirely of guildmates is very profitable!

Another exception to the "80% rule" is classic 40-man raids, where only 25% of the members of one guild (which is 10 people) are required to gain experience and achievements.

With each new level that your guild receives, it opens up unique opportunities called bonuses, at the rate of one bonus per level. At the moment, there are 25 guild levels, and each of them can open one bonus. Bonuses are available to each member of the guild and give him a wide variety of privileges: they allow you to gain more experience from killing monsters and get more gold from them, increase the speed of your vehicle, teach you a mass resurrection spell that saves a raid from imminent failure - just to name a few. benefits. You can find out what bonuses are available to your character in the new tab of the spells and abilities window.

The guild leveling system is similar to the player leveling system - in other words, at lower levels, less experience is required, which is gained faster than at higher levels. However, there is a limit to the amount of experience a guild can earn per day. This restriction was introduced so that small guilds do not fall too far behind larger ones. The amount of experience available to the guild each day is shown by the blue section in the experience bar or by an arrow indicating the daily limit. A useful thing if the limit has already been reached. However, the limits on the amount of experience gained daily are lifted at level 23, allowing each guild to grow at its own pace up to level 25*.

Guild reputation and special rewards

As long as the guild as a whole earns experience and receives "community" bonuses, your personal achievements improve your own reputation in the guild. Improving reputation in the guild follows the same pattern as improving reputation with any faction: you start with an indifferent attitude towards you and gradually work your way up to exalted with the guild (although there is one difference: in the guild there is a certain limit on the number of reputation points, which you can get per week). You can earn reputation by doing the same simple steps as earning guild experience (by completing quests, killing bosses, and winning ranked matches), but also by earning guild achievements. As with guild experience, the blue section or arrow in the experience bar shows the limit on the amount of reputation points you can earn per week*.

The higher your reputation in the guild, the more benefits you can get in the form of special rewards that can be purchased from merchants of guild items. They can be found in the guest quarters of the capitals of both factions near the guild registrar. Most rewards require you to either earn certain achievement, either wait until the guild reaches the required level, or achieve a certain reputation in the guild. Special rewards, which, unlike guild privileges, most often provide the player with material bonuses, differ from guild privileges in that they are bought for gold, and in order to receive them, you need to achieve a certain reputation within the guild.

The special rewards purchasable with gold are quite numerous: it could be an opportunity to purchase additional cell for the guild bank, or guild capes that change your appearance and grant bonuses to skills, or heirlooms, as well as recipes, companions, unique guild mounts, and more.

Don't forget, however, that if you leave a guild and join another one, your reputation with the old guild is reset and the new one is set to Indifference. If you left the guild, but do not rush to join another, then you still have the opportunity to re-join your old guild and keep the reputation earned in it. Whether you join a new guild or not, you will keep any special rewards you have acquired, but of course you will lose all guild bonuses.

Guild window interface

Along with the guild development features, we have also completely redesigned and improved the guild window interface. The main guild window, called by the J (O) key, contains almost all the information the player needs. Here you will find an overview of recent events, guild level, bonuses and your guild reputation. For more detailed information about the latest events, you can left-click on the "News" tab in the guild window: you will see the history of the guild's activities, including achievements obtained, names of killed bosses, epic equipment obtained and the general level of development of the guild.

The redesigned "List" tab allows guild members to easily find the ones they need and sort players by a variety of parameters, including status, contribution to the development of the guild, and (probably the most useful parameter) profession. Sorting by Profession makes it easy for anyone to find guild members with a particular profession, along with their skill level and a list of the recipes they know. And they don't even need to be online!

Many other changes and improvements have been made to the Guild Window interface, but be sure to also check out the Y (H) Achievements Window, which has a new Guild tab. Getting achievements is an important part of unlocking new guild bonuses. See if you can help the guild get a couple more?

We are not going to stop there and will continue to work on the guild development system, adding more and more new features over time. All you need to do is call out, gather a group, and set out to reinforce your guild's position. Now you and your guildmates can leave a giant footprint on Azeroth!

* Available with update 4.0.6

Additional information for special perks and rewards, see the Cataclysm Guild Growth Guide on Wowhead.com.

The Exorsus Guild won the race for 1st place in the Nighthold. She defeated Guldan, all is well. But being a TOP guild is very difficult. Progress raids are hundreds of wipes, unplanned vacations, full-time jobs, the willingness to sit on the bench for hours until the raid leader says: it's time!

Therefore, many guilds do not stand up and fall apart. Others simply drop out and continue to play casually. They are forgotten, but once upon a time they were admired and honored ... Let's take a look at the veterans of forgotten times in World of Warcraft.

Death and Taxes
It was a powerful progress guild that managed to be the first in the world to defeat one of the hardest encounters in the game - the Four Horsemen in the classic Naxxramas. In The Burning Crusade, she also showed herself well, but she was not the first to defeat the final bosses of the raid content.

The guild broke up due to the loss of interest in progress, the loss of discipline by the leadership and officers, and the lack of desire to move on.

Nihilum
It united the best of the best players, both in PvE and in the PvP aspect of the game. Mostly consisted of harsh Nords. She has the world's first kill of Kthun and KelThuzad, victory over Magtheridon, Lady Vashj and Celthas. They are responsible for the assault on the Black Temple and the overthrow of Illidan, as well as the crushing of Archimonde at Mount Hyjal.





The guild broke up and later some of its members moved to Ensidia.

Curse (SK-Gaming)
This is the guild that is responsible for bringing curse.com into existence. It was from her guild site that a huge database of addons and modifications began. Due to its popularity, Curse was able to enter the PvE giant SK-Gaming and put together a serious raid lineup. And then won world 1 kill of Kiljaeden in Sunwell Plateau.

Guild members later moved to Ensidia.

Ensidia
It was formed as the best and top guild by members of Curse, SK-Gaming and Nihilum. She just broke the first raids in WotLK by killing KelThuzad, Yogg-Saron and Algalon first.



The guild disbanded due to key player fatigue from World of Warcraft and problems recruiting new raiders.

stars
The Taiwanese guild, famous for being the first in the world to kill Yogg-Saron without the help of the Guardians of Ulduar. Now showing average progress: Helya is undefeated in Mythic mode, the score is 3/10 in the Nighthold.

Premonition
One of the few Alliance guilds in the PvE race. The first in the world to pass the Trial of the Crusader without wipes and deaths. No longer raiding.

happy raid
The difficult-to-speak name of this Korean guild is translated that way. She was the first in the world to defeat Deathwing in Heroic... But now she doesn't raid at all.



Paragon
She is famous for her victory over the Lich King in Heroic. In Cataclysm, she was one of the most effective guilds: she had Nefarian, Sinestra and Ragnaros on her account. In Pandaria, she showed class by killing the Sha of Fear and Lei Shen. In Warlord of Draenor, she ended up second in clearing Hellfire Citadel.





Left the main PvE due to difficulties in maintaining a normal raider composition of Finnish-speaking players.

Takova Short story ups and downs of the best of the best - those whose victories were watched by millions of eyes of PvE fans. Who inspired Kuvaldych to exploits when he was a hardcore raider =).

And those who are reaping laurels today may leave tomorrow and remain only in the screenshots of yesterday's victories.

 

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